Based on 2365 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: crit damage +30, offense +201, speed +78, protection +4822, crit chance +8, health +424, defense +3
| Great Mods: crit damage +0, offense +1221, speed +146, protection +1442, crit chance +8, health +3442, defense +0
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Name | Description | Count | Percent |
---|---|---|---|
![]() | When a buff expires on an enemy, HK-47 recovers 5% Health and 5% Protection. When HK-47 uses an ability during his turn, it deals 25% more damage if the target has Deathmark or Fear. | 906 | 54% |
![]() | If HK-47's leader is Darth Revan, HK-47 has the following:\n\n- +50% Defense, Offense, Potency, and Tenacity\n\n- +30% Critical Avoidance for each Jedi enemy at the start of encounter\n\n- Cooldown of Assassination Protocol is reset the first time another Sith Empire ally is defeated\n\n- Enemies with Protection Up can't gain bonus Turn Meter | 915 | 55% |