Based on 1854 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: health +24852
| Great Mods: health +29619
|
Typical Mods: speed +154, health +2568
| Great Mods: speed +166, health +21887
|
Typical Mods: health +22229, protection +4233, speed +115, defense +1
| Great Mods: health +29619, protection +1578, speed +83, defense +0
|
Typical Mods: defense +10, health +7836, speed +126, protection +4213
| Great Mods: defense +12, health +9934, speed +101, protection +2790
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and Taunts for 2 turns at the start of each encounter.\n\nWhenever another Droid or Scoundrel ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).\n\nAt the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded. | 568 | 33% |