Alliance Guild Reports: Alliance Character Data: Imperial Probe Droid

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Alliance Character Data: Imperial Probe Droid

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1243 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1243 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 60% - speed, potency, health, protection

Typical Mods:
speed +112, potency +0, health +5187, protection +692
+0.06% offense
  • +13 speed (3)
  • +96 offense (3)
  • +0.02% crit chance (1)
  • +0.02% tenacity (1)
+30 speed
  • +0.01% health (2)
  • +383 health (1)
  • +0.01% offense (2)
  • +593 protection (1)
+0.12% defense
  • +12 speed (3)
  • +75 offense (2)
  • +0.01% protection (1)
  • +0.04% potency (2)
+0.24% protection
  • +13 speed (3)
  • +0.01% crit chance (1)
  • +68 offense (2)
  • +0.04% tenacity (2)
+0.06% health
  • +0.01% tenacity (1)
  • +0.03% defense (2)
  • +14 speed (3)
  • +12 defense (2)
+0.24% potency
  • +0.06% tenacity (3)
  • +233 health (1)
  • +0% offense (1)
  • +15 speed (3)
Great Mods:
speed +171, potency +15, health +1281, protection +2662
+0.08% offense
  • +0.06% defense (2)
  • +77 offense (2)
  • +0.05% tenacity (2)
  • +25 speed (5)
+32 speed
  • +0.03% offense (3)
  • +0.04% crit chance (2)
  • +282 health (1)
  • +0.07% defense (2)
+0.2% defense
  • +0.01% crit chance (1)
  • +26 speed (5)
  • +0.02% potency (1)
  • +0.02% health (1)
+0.24% protection
  • +23 speed (5)
  • +495 health (1)
  • +0.04% potency (2)
  • +32 offense (1)
+0.16% health
  • +0.04% tenacity (2)
  • +27 speed (5)
  • +0.03% offense (2)
  • +0.06% crit chance (3)
+0.3% potency
  • +14 defense (1)
  • +23 speed (5)
  • +425 health (1)
  • +2566 protection (4)

#2 - 31% - potency, health, speed, protection

Typical Mods:
potency +30, health +6637, speed +86, protection +3659
+0.06% offense
  • +271 health (1)
  • +761 protection (1)
  • +12 speed (3)
  • +0.03% defense (2)
+30 speed
  • +0.05% potency (3)
  • +0.01% health (1)
  • +6 defense (1)
  • +0.05% crit chance (3)
+0.12% defense
  • +1538 protection (2)
  • +592 health (2)
  • +0.03% crit chance (2)
  • +10 speed (2)
+0.12% defense
  • +13 speed (3)
  • +891 health (3)
  • +32 offense (1)
  • +0.01% health (1)
+0.24% protection
  • +11 speed (3)
  • +5 defense (1)
  • +0.04% crit chance (2)
  • +0.03% tenacity (2)
+0.24% potency
  • +10 speed (2)
  • +1257 protection (2)
  • +339 health (1)
  • +0.02% protection (1)
Great Mods:
potency +45, health +3204, speed +115, protection +3803
+0.08% offense
  • +2428 protection (4)
  • +15 speed (3)
  • +1200 health (3)
  • +0.04% protection (2)
+32 speed
  • +0.07% protection (3)
  • +0.04% potency (2)
  • +0.02% crit chance (1)
  • +820 health (2)
+0.2% defense
  • +1115 protection (2)
  • +15 speed (3)
  • +0.1% protection (5)
  • +83 offense (2)
+0.16% health
  • +0.03% crit chance (2)
  • +1112 health (3)
  • +0.07% protection (3)
  • +18 speed (4)
+0.24% protection
  • +120 offense (3)
  • +0.02% defense (1)
  • +0.04% potency (2)
  • +15 speed (3)
+0.3% potency
  • +20 speed (4)
  • +0.02% crit chance (1)
  • +0.13% protection (5)
  • +26 offense (1)

Alliance Demographic Data

Based on 1296 units.
NameDescriptionCountPercent
Imperial LogisticsImperial Probe Droid has +50% Max Health. At the end of each Droid ally turn, at the end of each Empire ally turn, and at the end of each Rebel enemy turn, Imperial Probe Droid gains 3% Turn Meter.\n\nWhile Imperial Probe Droid is active, Target Locked enemies have -25% Evasion and can't gain buffs.\n\nWhile in Territory Battles: At the start of battle, Imperial Probe Droid loses all Protection and gains that much Max Health. Imperial Probe Droid can be revived after using Self-Destruct and ignores Taunt effects. At the start of each encounter, Imperial Probe Droid is revived with 100% Health. Whenever Imperial Probe Droid uses Self-Destruct, the target enemy takes additional damage equal to 200% of Imperial Probe Droid's Max Health and other Empire allies gain Offense equal to 300% of Imperial Probe Droid's Offense (stacking) until they're defeated.22818%



Generated 2024-07-22 15:54:58 +0000