Alliance Guild Reports: Alliance Character Data: Jabba the Hutt

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Alliance Character Data: Jabba the Hutt

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1672 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1672 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, health

Typical Mods:
speed +183, health +8473
+0.08% offense
  • +14 defense (1)
  • +0.05% protection (2)
  • +0.06% health (4)
  • +24 speed (5)
+32 speed
  • +36 defense (3)
  • +0.05% offense (4)
  • +0.03% crit chance (2)
  • +0.05% health (3)
+0.2% defense
  • +24 speed (5)
  • +0.03% health (2)
  • +0.04% protection (2)
  • +44 defense (3)
+0.16% health
  • +0.03% defense (1)
  • +101 offense (3)
  • +26 defense (2)
  • +24 speed (5)
+0.16% health
  • +0.01% offense (1)
  • +24 speed (5)
  • +0.08% tenacity (4)
  • +0.02% crit chance (1)
+0.35% tenacity
  • +0.05% health (4)
  • +19 speed (4)
  • +0.04% offense (3)
  • +0.01% crit chance (1)
Great Mods:
speed +166, health +26479
+0.08% offense
  • +25 speed (5)
  • +0.02% protection (1)
  • +0.05% health (3)
  • +1466 protection (2)
+32 speed
  • +0.07% health (5)
  • +473 protection (1)
  • +423 health (1)
  • +0.02% potency (1)
+0.2% defense
  • +26 speed (5)
  • +0.06% health (4)
  • +0.03% protection (1)
  • +0.05% tenacity (2)
+0.16% health
  • +0.02% tenacity (1)
  • +28 speed (5)
  • +447 health (1)
  • +0.04% defense (2)
+0.16% health
  • +0.04% protection (2)
  • +0.05% tenacity (2)
  • +0.05% offense (3)
  • +26 speed (5)
+0.16% health
  • +29 speed (5)
  • +0.06% crit chance (3)
  • +42 offense (1)
  • +906 health (2)

Alliance Demographic Data

Based on 522 units.
NameDescriptionCountPercent
Illicit BusinessCall the other weakest Hutt Cartel ally to assist, dealing 10% more damage for each active Hutt Cartel ally. Bounty Hunter and Smuggler allies gain Protection Up (10%) for 2 turns.\n\nDuring Jabba's turn, he inflicts Blind on target enemy, gains 6% Ultimate Charge, and the weakest Hutt Cartel ally recovers 30% Protection. Hutt Cartel allies gain Protection Up (30%) for 2 turns.521100%
His High ExaltednessBounty Hunter, Hutt Cartel, and Smuggler allies have +30 Speed, +30% Mastery, and +30% Max Health. Damage Hutt Cartel allies receive is decreased by 30%\n\nAt the start of battle, other Hutt Cartel allies gain a stack of My Kind of Scum for each Bounty Hunter, Hutt Cartel, and Smuggler ally until the end of the battle, which can't be copied, dispelled, or prevented. Jabba the Hutt is immune to taunt effects and can't be targeted during enemy turns while an ally with My Kind of Scum is present.\n\nJabba the Hutt gains 3% Ultimate Charge whenever an ally with My Kind of Scum starts their turn or uses a Special ability. If an ally with My Kind of Scum defeats an enemy, Jabba the Hutt gains 6% Ultimate Charge.\n\nWhile enemies are inflicted with Thermal Detonator, their Health and Protection recovery effects are reduced by 50%.\n\nAt the start of each encounter after the first, Bounty Hunter, Hutt Cartel, and Smuggler allies gain Critical Damage Up, Damage Immunity, and Offense Up for 2 turns, which can't be copied, dispelled, or prevented.\n\nWhen Jabba the Hutt is in the Leader slot, the following Contract is active:\n\nContract: While buffed with My Kind of Scum, deal damage with an attack to enemies with Thermal Detonators 20 times. Enemies must be debuffed with Thermal Detonators before the start of an attack to count progress. (Only Bounty Hunter, Hutt Cartel, and Smuggler allies can contribute to the Contract.)\n\nDuring raids, this contract is fulfilled immediately at the start of battle.\n\nReward: All Bounty Hunter allies have their payouts activated, and all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 25% Defense Penetration, Offense, and Potency. Allies with My Kind of Scum have +55% Mastery for each stack and recover 20% Protection at the start of their turn.521100%
Crime LordDispel all debuffs on allies and inflict Speed Down for 2 turns on all enemies. Other Bounty Hunter, Hutt Cartel, and Smuggler allies gain Hired Muscle for 2 turns, which can't be copied.\n\nHired Muscle: +30% Tenacity; immune to Daze and Fear\n\nHired Muscle provides different benefits based on a character's role:\n\n- Attackers: Once per turn, when another ally uses an ability, assist dealing 70% less damage\n- Tanks: Immune to critical hits\n- Healers and Supports: On attack, allies recover 10% Health and Protection\n\nWhen Hired Muscle expires, it provides different benefits based on a character's faction:\n\n- Bounty Hunter: Gain Defense Penetration Up for 2 turns\n- Smuggler: Gain Speed Up for 2 turns\n- Hutt Cartel: Gain Advantage for 2 turns51999%
Crumb's RevengeDispel all buffs, deal Special damage, and inflict Buff Immunity on target enemy for 2 turns, which can't be dispelled.\n\nInflict a Thermal Detonator on all enemies for 2 turns. Inflict an additional Thermal Detonator on all enemies for 2 turns for every 20% Ultimate Charge Jabba the Hutt has. Whenever a Thermal Detonator from this ability expires, all Bounty Hunter, Hutt Cartel, and Smuggler allies gain 2% Mastery until the end of the encounter. This ability can't be resisted.51999%
Galactic LegendThis unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.\n\nThis unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.51398%
The IllustriousAt the start of each encounter, Hutt Cartel allies have their cooldowns reset. Bounty Hunter, Hutt Cartel, and Smuggler allies are revived and recover 60% Health and Protection.\n\nJabba the Hutt ignores Taunt effects during his turn. At the start of his turn, he dispels Stealth from all enemies. Whenever a Hutt Cartel ally is Stunned, it is dispelled and they gain Offense Up for 2 turns.\n\nIf Jabba the Hutt is not in the allied Leader slot, allies can't gain bonus Turn Meter.\n\nIf Jabba the Hutt is in the allied Leader slot, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Hutt Cartel allies gain 7% Turn Meter (limit once per turn). Whenever a Hutt Cartel ally loses Turn Meter, they gain Bonus Protection (20%, stacking) until the start of their next turn.521100%



Generated 2024-07-22 15:54:58 +0000