Alliance Guild Reports: Alliance Character Data: Jango Fett

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Alliance Character Data: Jango Fett

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2993 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2993 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 53% - crit damage, speed, offense, crit chance, protection, health

Typical Mods:
crit damage +30, speed +114, offense +131, crit chance +7, protection +5811, health +1296
+0.08% offense
  • +13 speed (3)
  • +904 health (2)
  • +15 defense (1)
  • +1608 protection (3)
+32 speed
  • +1899 protection (3)
  • +36 defense (3)
  • +44 offense (1)
  • +0.02% potency (1)
+0.2% defense
  • +0.06% potency (3)
  • +11 speed (2)
  • +2213 protection (3)
  • +0.01% health (1)
+0.42% crit damage
  • +19 speed (4)
  • +310 health (1)
  • +0.02% crit chance (1)
  • +0.1% defense (3)
+0.16% health
  • +0.03% tenacity (1)
  • +0.02% offense (2)
  • +9 defense (1)
  • +24 speed (5)
+0.24% protection
  • +0.02% offense (1)
  • +81 offense (2)
  • +15 speed (4)
  • +0.03% crit chance (2)
Great Mods:
crit damage +30, speed +122, offense +744, crit chance +0, protection +1578, health +6851
+0.08% offense
  • +180 offense (5)
  • +0.03% protection (1)
  • +12 speed (2)
  • +386 health (1)
+32 speed
  • +317 health (1)
  • +0.04% offense (4)
  • +0.06% health (4)
  • +114 offense (3)
+0.2% defense
  • +0.06% offense (5)
  • +0.02% crit chance (1)
  • +950 health (2)
  • +20 speed (4)
+0.42% crit damage
  • +17 speed (4)
  • +0.03% offense (3)
  • +126 offense (4)
  • +0.02% crit chance (1)
+0.16% health
  • +14 speed (3)
  • +348 health (1)
  • +0.04% offense (3)
  • +188 offense (5)
+0.08% offense
  • +118 offense (3)
  • +27 speed (5)
  • +0.04% protection (2)
  • +1551 protection (2)

#2 - 29% - offense, speed, crit damage

Typical Mods:
offense +1100, speed +134, crit damage +0
+0.08% offense
  • +20 speed (4)
  • +0.06% defense (3)
  • +1608 protection (2)
  • +119 offense (3)
+32 speed
  • +0.03% offense (2)
  • +0.06% potency (2)
  • +34 offense (1)
  • +0.05% crit chance (3)
+0.2% defense
  • +15 speed (3)
  • +0.03% health (2)
  • +0.04% protection (2)
  • +0.06% offense (5)
+0.42% crit damage
  • +0.04% crit chance (2)
  • +11 defense (1)
  • +0.02% potency (1)
  • +22 speed (5)
+0.16% health
  • +113 offense (3)
  • +0.03% offense (2)
  • +0.04% tenacity (2)
  • +23 speed (5)
+0.08% offense
  • +0.05% tenacity (2)
  • +22 speed (5)
  • +0.05% potency (2)
  • +0.02% crit chance (1)
Great Mods:
offense +1583, speed +42, crit damage +0
+0.08% offense
  • +0.12% defense (4)
  • +6 speed (1)
  • +0.03% health (2)
  • +115 offense (3)
+0.08% offense
  • +0.03% crit chance (2)
  • +789 protection (1)
  • +203 offense (5)
  • +0.03% protection (1)
+0.2% defense
  • +164 offense (5)
  • +8 speed (2)
  • +15 defense (1)
  • +0.02% offense (1)
+0.08% offense
  • +14 speed (3)
  • +0.05% protection (2)
  • +1288 protection (2)
  • +67 offense (2)
+0.16% health
  • +712 health (2)
  • +2656 protection (4)
  • +14 speed (3)
  • +0.04% offense (3)
+0.08% offense
  • +0.04% potency (2)
  • +12 defense (1)
  • +194 offense (5)
  • +1659 protection (2)

#3 - 17% - speed, health, offense, protection

Typical Mods:
speed +91, health +426, offense +123, protection +4439
+0.06% offense
  • +0.01% crit chance (1)
  • +0.03% defense (2)
  • +14 speed (4)
  • +624 protection (1)
+30 speed
  • +0.01% health (1)
  • +1596 protection (3)
  • +0.03% defense (2)
  • +359 health (1)
+0.12% defense
  • +0.03% protection (2)
  • +81 offense (2)
  • +0.04% potency (2)
  • +9 speed (2)
+0.08% offense
  • +2208 protection (3)
  • +0.02% health (1)
  • +0.05% defense (2)
  • +23 defense (2)
+0.06% health
  • +34 offense (1)
  • +0% offense (1)
  • +16 speed (4)
  • +0.03% tenacity (2)
+0.06% health
  • +0.05% crit chance (3)
  • +5 speed (1)
  • +0.02% tenacity (1)
  • +24 defense (3)
Great Mods:
speed +183, health +5225, offense +207, protection +51
+0.08% offense
  • +0.04% potency (2)
  • +0.07% defense (2)
  • +31 defense (3)
  • +27 speed (5)
+32 speed
  • +125 offense (3)
  • +0.05% offense (4)
  • +0.07% protection (3)
  • +0.03% potency (1)
+0.2% defense
  • +28 speed (5)
  • +0.03% potency (2)
  • +402 health (1)
  • +0.03% crit chance (2)
+0.2% defense
  • +0.03% crit chance (2)
  • +27 speed (5)
  • +0.07% potency (3)
  • +0.05% protection (2)
+0.16% health
  • +0.05% potency (3)
  • +0.03% offense (2)
  • +73 offense (2)
  • +27 speed (5)
+0.3% potency
  • +25 defense (2)
  • +25 speed (5)
  • +0.02% protection (1)
  • +0.08% tenacity (4)

Alliance Demographic Data

Based on 1713 units.
NameDescriptionCountPercent
Anything to Get AheadScoundrel allies have +30 Speed. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. Enemies that are Burning can't gain bonus Turn Meter. Bounty Hunters have +35% Offense while they have Bounty Hunter's Resolve. When Jango Fett is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: Damage a debuffed enemy 20 times. Enemies must be debuffed before the start of an attack to count progress. (Only Bounty Hunter allies can contribute to the Contract.)\n\nReward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. All Bounty Hunters have their Payouts activated.77645%
Notorious ReputationJango Fett has +100% Defense Penetration and +50% Max Health. Enemies defeated on his turn cannot be Revived.\n\nAt the start of encounter, and whenever he defeats an enemy, Jango Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.\n\nBounty Hunter's Resolve: this unit ignores Taunts during their turn. When defeated, revive at 100% Health. Can't be Dispelled or prevented.100859%



Generated 2024-07-22 15:54:58 +0000