Alliance Guild Reports: Alliance Character Data: Jedi Knight Cal Kestis

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Alliance Character Data: Jedi Knight Cal Kestis

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Mod Data

Mod Stat Distributions

Mod stat distributions across 414 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 414 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 46% - offense, health, speed

Typical Mods:
offense +844, health +8870, speed +145
+0.08% offense
  • +14 defense (1)
  • +0.09% tenacity (4)
  • +899 health (2)
  • +21 speed (4)
+32 speed
  • +0.05% protection (2)
  • +0.02% potency (1)
  • +0.07% tenacity (3)
  • +0.06% defense (2)
+0.2% defense
  • +0.03% tenacity (1)
  • +22 speed (5)
  • +476 health (1)
  • +629 protection (1)
+0.08% offense
  • +8 defense (1)
  • +658 protection (1)
  • +24 speed (5)
  • +0.08% defense (3)
+0.16% health
  • +22 speed (5)
  • +41 offense (1)
  • +1980 protection (3)
  • +933 health (2)
+0.08% offense
  • +0.02% protection (1)
  • +729 health (2)
  • +0.02% tenacity (1)
  • +24 speed (5)
Great Mods:
offense +1590, health +7444, speed +151
+0.08% offense
  • +188 offense (5)
  • +0.02% crit chance (1)
  • +20 speed (4)
  • +0.03% health (2)
+32 speed
  • +504 health (1)
  • +187 offense (5)
  • +0.04% offense (3)
  • +0.06% tenacity (3)
+0.2% defense
  • +0.02% tenacity (1)
  • +0.01% offense (1)
  • +23 speed (5)
  • +0.04% crit chance (2)
+0.42% crit damage
  • +26 speed (5)
  • +207 offense (5)
  • +0.02% crit chance (1)
  • +0.02% health (1)
+0.16% health
  • +1071 health (3)
  • +25 speed (5)
  • +84 offense (2)
  • +0.03% offense (2)
+0.08% offense
  • +0.01% health (1)
  • +0.05% crit chance (3)
  • +121 offense (3)
  • +25 speed (5)

#2 - 32% - speed, health, offense

Typical Mods:
speed +138, health +7458, offense +235
+0.08% offense
  • +26 speed (5)
  • +1674 protection (3)
  • +539 health (1)
  • +107 offense (3)
+32 speed
  • +25 defense (2)
  • +0.03% tenacity (1)
  • +0.06% offense (4)
  • +0.02% health (2)
+0.2% defense
  • +22 defense (2)
  • +1115 protection (2)
  • +15 speed (3)
  • +591 health (2)
+0.16% health
  • +0.03% tenacity (1)
  • +18 speed (4)
  • +0.06% defense (2)
  • +0.07% potency (3)
+0.24% protection
  • +117 offense (3)
  • +18 speed (4)
  • +0.02% defense (1)
  • +464 health (1)
+0.08% offense
  • +15 speed (4)
  • +0.03% health (2)
  • +12 defense (1)
  • +0.04% crit chance (2)
Great Mods:
speed +178, health +7433, offense +39
+0.08% offense
  • +26 speed (5)
  • +1350 protection (2)
  • +0.03% crit chance (2)
  • +34 defense (3)
+32 speed
  • +974 health (2)
  • +0.04% offense (3)
  • +0.03% health (2)
  • +0.03% defense (1)
+0.2% defense
  • +26 speed (5)
  • +0.01% crit chance (1)
  • +33 offense (1)
  • +0.01% health (1)
+0.2% defense
  • +28 speed (5)
  • +9 defense (1)
  • +523 health (1)
  • +0.07% health (5)
+0.16% health
  • +0.02% tenacity (1)
  • +26 speed (5)
  • +0.03% protection (1)
  • +0.03% crit chance (2)
+0.35% tenacity
  • +0.03% protection (1)
  • +0.06% health (4)
  • +26 speed (5)
  • +0.03% crit chance (2)

#3 - 20% - health, speed

Typical Mods:
health +18708, speed +133
+0.08% offense
  • +0.04% tenacity (2)
  • +0.05% health (3)
  • +19 speed (4)
  • +769 health (2)
+0.16% health
  • +134 offense (4)
  • +0.03% potency (1)
  • +25 speed (5)
  • +0.05% protection (2)
+0.2% defense
  • +25 speed (5)
  • +0.04% tenacity (2)
  • +0.02% crit chance (1)
  • +10 defense (1)
+0.42% crit damage
  • +372 health (1)
  • +0.07% health (4)
  • +0.06% offense (4)
  • +14 speed (3)
+0.16% health
  • +0.05% offense (4)
  • +24 speed (5)
  • +0.03% crit chance (2)
  • +910 protection (1)
+0.16% health
  • +0.04% tenacity (2)
  • +483 protection (1)
  • +0.08% crit chance (4)
  • +26 speed (5)
Great Mods:
health +23350, speed +122
+0.08% offense
  • +737 health (2)
  • +9 defense (1)
  • +0.03% tenacity (1)
  • +25 speed (5)
+0.16% health
  • +22 speed (5)
  • +354 health (1)
  • +65 defense (5)
  • +0.02% defense (1)
+0.2% defense
  • +1196 health (3)
  • +0.03% health (2)
  • +13 defense (1)
  • +21 speed (5)
+0.16% health
  • +0.03% potency (1)
  • +0.06% tenacity (3)
  • +2374 health (5)
  • +16 speed (3)
+0.16% health
  • +1174 health (3)
  • +0.01% crit chance (1)
  • +0.02% potency (1)
  • +14 speed (3)
+0.08% offense
  • +24 speed (5)
  • +0.02% tenacity (1)
  • +1568 protection (2)
  • +0.06% potency (3)

Alliance Demographic Data

Based on 474 units.
NameDescriptionCountPercent
Windmill DefenseIf Jedi Knight Cal Kestis doesn't have Configuration - Dual Wield at the start of the turn, he loses his Configuration and gains Configuration - Dual Wield for the rest of battle and 5 stacks of Impetuous (max 30) until the end of the encounter.\n\nDispel all debuffs on all allies and call target other ally to assist. Jedi Knight Cal Kestis gains Protection Up (50%, stacking) for 4 turns which can't be copied.\n\nIf Jedi Knight Cal Kestis didn't have Configuration - Dual Wield at the start of his turn:\n\n- Jedi Knight Cal Kestis gains Riposte for 2 turns which can't be copied, dispelled, or prevented\n- Jedi allies gain Protection Up (20%, stacking) and Retribution for 2 turns\n- Target Jedi ally gains a bonus turn\n\nConfiguration - Dual Wield: +100% Counter Chance and +50% Defense; enemies have -2% Offense per stack of Impetuous; when another ally attacks out of turn, this character is called to assist, limit once per turn38281%
Impetuous AssaultIf Jedi Knight Cal Kestis doesn't have Configuration - Crossguard at the start of the turn, he loses his Configuration and gains Configuration - Crossguard for the rest of battle and loses 5 stacks of Impetuous.\n\nThe first time Impetuous Assault is used this encounter, instantly defeat target enemy.\n\nDeal Physical damage to target enemy. Inflict target enemy with Ability Block and Stagger for 1 turn and inflict all enemies with Force Influence for 4 turns. All other allies gain Defense Penetration Up for 2 turns.\n\nConfiguration - Crossguard: +50% Critical Damage and Defense Penetration, -25% Defense and Speed; deal an additional 25% of this character's Max Health as damage when attacking\n\nWhile in Territory Battles: Impetuous Assault deals an additional 10% of the target's Maximum Health per Jedi Knight Cal Kestis' Relic Amplifier level. After Impetuous Assault is used, Jedi Knight Cal Kestis' attacks ignore Protection and all allies gain 300% of Jedi Knight Cal Kestis' base Offense for the rest of battle.\n\nThis ability can't be used unless Jedi Knight Cal Kestis has 30 stacks of Impetuous.5512%
Jedi SurvivorJedi Knight Cal Kestis is immune to Ability Block, Fear, and Stun.\n\nWhen another Jedi ally attacks out of turn, Jedi Knight Cal Kestis recovers 10% Health.\n\nAll Jedi allies are immune to cooldown manipulation from enemies.\n\nWhen a Jedi ally is inflicted with Fear, they gain Damage Immunity for 1 turn and 60% Turn Meter.\n\nWhenever Jedi Knight Cal Kestis gains a Configuration, he gains 5 stacks of Impetuous (max 30) until the end of the encounter.\n\nImpetuous: +1% Offense, -1% Defense; abilities have additional effects40285%



Generated 2024-07-22 15:54:58 +0000