Alliance Guild Reports: Alliance Character Data: Jedi Knight Luke Skywalker

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Alliance Character Data: Jedi Knight Luke Skywalker

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2478 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2478 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 97% - offense, speed

Typical Mods:
offense +1818, speed +119
+0.08% offense
  • +20 speed (4)
  • +176 offense (5)
  • +0.03% tenacity (1)
  • +0.06% defense (2)
+32 speed
  • +0.02% crit chance (2)
  • +14 defense (1)
  • +136 offense (4)
  • +0.05% offense (5)
+0.2% defense
  • +150 offense (4)
  • +0.01% crit chance (1)
  • +2169 protection (3)
  • +19 speed (4)
+0.42% crit damage
  • +0.04% crit chance (2)
  • +115 offense (3)
  • +0.07% tenacity (3)
  • +17 speed (4)
+0.24% protection
  • +24 speed (5)
  • +0.08% defense (3)
  • +23 defense (2)
  • +84 offense (2)
+0.16% health
  • +0.06% protection (3)
  • +114 offense (3)
  • +7 speed (2)
  • +51 defense (4)
Great Mods:
offense +2085, speed +110
+0.08% offense
  • +5 speed (1)
  • +219 offense (5)
  • +1686 protection (2)
  • +0.07% health (4)
+32 speed
  • +209 offense (5)
  • +0.03% health (2)
  • +2247 protection (3)
  • +875 health (2)
+0.2% defense
  • +208 offense (5)
  • +19 speed (4)
  • +0.02% offense (2)
  • +0.03% protection (1)
+0.08% offense
  • +177 offense (5)
  • +0.03% tenacity (1)
  • +17 speed (3)
  • +0.03% crit chance (2)
+0.16% health
  • +126 offense (3)
  • +424 health (1)
  • +0.07% offense (5)
  • +16 speed (3)
+0.08% offense
  • +88 offense (3)
  • +0.06% tenacity (3)
  • +0.02% crit chance (1)
  • +21 speed (5)

Alliance Demographic Data

Based on 1223 units.
NameDescriptionCountPercent
Return of the JediAll Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.\n\nAt the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until the end of the encounter, and their base Speed can't be increased after their Speed is limited this way (his base value is recorded at the start of the encounter before any buffs or debuffs are applied). This Speed limitation does not affect raid bosses, and it does not activate if Luke has less than 40 Stamina in a Conquest battle or the enemy side has a Speed limiting ability or a Galactic Legend.\n\nAt the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.\n\nHeroes Arise: Dispel all debuffs on all allies, then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.\n\nThis ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).115695%
Jedi Knight's ResolveEach time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn.\n\nWhen he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.\n\nAt the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.\n\nJedi Knight Luke Skywalker is immune to Stun and Fear.116095%



Generated 2024-07-22 15:54:58 +0000