Alliance Guild Reports: Alliance Character Data: Jedi Knight Revan

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Alliance Character Data: Jedi Knight Revan

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3031 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3031 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, offense, health, defense

Typical Mods:
speed +133, offense +190, health +5450, defense +2
+0.08% offense
  • +0.09% protection (4)
  • +18 speed (4)
  • +73 offense (2)
  • +1384 protection (2)
+32 speed
  • +0.04% protection (2)
  • +0.02% offense (2)
  • +0.05% tenacity (2)
  • +0.05% potency (2)
+0.2% defense
  • +11 speed (2)
  • +0.05% potency (2)
  • +106 offense (3)
  • +0.04% offense (3)
+0.2% crit chance
  • +24 speed (5)
  • +15 defense (1)
  • +427 health (1)
  • +0.07% potency (3)
+0.16% health
  • +15 speed (3)
  • +0.07% protection (3)
  • +0.06% tenacity (3)
  • +24 defense (2)
+0.16% health
  • +0.1% tenacity (5)
  • +13 defense (1)
  • +17 speed (3)
  • +0.03% offense (2)
Great Mods:
speed +164, offense +318, health +16300, defense +1
+0.08% offense
  • +0.03% protection (1)
  • +2402 protection (3)
  • +120 offense (3)
  • +28 speed (5)
+32 speed
  • +0.02% crit chance (1)
  • +0.09% health (5)
  • +15 defense (1)
  • +695 health (2)
+0.2% defense
  • +29 speed (5)
  • +186 offense (5)
  • +15 defense (1)
  • +0.02% tenacity (1)
+0.16% health
  • +24 speed (5)
  • +0.03% offense (3)
  • +727 health (2)
  • +0.05% potency (2)
+0.16% health
  • +25 speed (5)
  • +0.03% tenacity (1)
  • +1474 protection (2)
  • +0.06% offense (4)
+0.16% health
  • +0.05% protection (2)
  • +0.05% potency (2)
  • +634 protection (1)
  • +26 speed (5)

Alliance Demographic Data

Based on 1556 units.
NameDescriptionCountPercent
GeneralFor each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.\n\nWhenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.\n\nStrategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.150797%
Direct FocusInflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be copied, dispelled, or resisted). Increase target enemy's cooldowns by 1, which can't be resisted, and reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be evaded. Call all Jedi allies to assist dealing 50% less damage.\n\nMarked: All enemies will target this unit144693%
HeroJedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.148295%



Generated 2024-07-22 15:54:58 +0000