Based on 3029 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: health +18306, speed +104
| Great Mods: health +25425, speed +43
|
Typical Mods: health +18214, crit avoidance +0
| Great Mods: health +20146, crit avoidance +0
|
Typical Mods: health +12059, crit avoidance +0, tenacity +20
| Great Mods: health +16465, crit avoidance +0, tenacity +0
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Dispel all debuffs on target ally and they recover 40% Health. Then, Revive all defeated Jedi allies at 80% Health and grant those allies Crit Immunity for 5 turns. | 1428 | 85% |