Based on 2257 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: offense +1034, speed +81, defense +2, health +7067
| Great Mods: offense +1551, speed +119, defense +0, health +1584
|
Typical Mods: speed +117, health +5817, offense +94
| Great Mods: speed +164, health +7630, offense +152
|
Typical Mods: crit damage +30, speed +114, offense +439, tenacity +20, health +2522
| Great Mods: crit damage +30, speed +145, offense +167, tenacity +0, health +7463
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Dispel all debuffs on all Rebel Fighter allies. Rebel Fighter allies gain Defense Up and Speed Up for 2 turns. Deal Physical damage to all enemies and inflict Force Influence on target enemy for 2 turns, which can't be copied.\n\nJedi Knight: Inflict Force Influence on all enemies for 2 turns \n\nForce Influence: Can't assist, counter attack, or gain buffs (raid bosses and Galactic Legends: -30% counter chance) | 774 | 47% |