Based on 2842 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: offense +382, speed +44, protection +2623, health +1037
| Great Mods: offense +1380, speed +99, protection +2000, health +477
|
Typical Mods: speed +90, health +7334, offense +59
| Great Mods: speed +151, health +2542, offense +1027
|
Typical Mods: crit damage +30, speed +90, offense +42, protection +1315, health +4231
| Great Mods: crit damage +30, speed +134, offense +483, protection +1565, health +2760
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt. | 1185 | 70% |