Based on 1404 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: health +17472, protection +964
| Great Mods: health +22385, protection +2547
|
Typical Mods: defense +0, health +10777, protection +4088, speed +93
| Great Mods: defense +10, health +13210, protection +741, speed +99
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | At the start of L3-37's turns, if L3-37 didn't take damage from an enemy since her last turn she becomes Prepared. Whenever another Droid or Scoundrel ally takes damage, L3-37 gains 15% Turn Meter. Whenever L3-37 takes damage from an attack, she dispels debuffs from a random debuffed Scoundrel ally. The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37. | 255 | 15% |