Based on 1599 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +59, potency +15, health +675, protection +3090, defense +3
| Great Mods: speed +179, potency +0, health +6388, protection +4261, defense +2
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Name | Description | Count | Percent |
---|---|---|---|
![]() | Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health. | 670 | 39% |