Based on 1619 units. This shows the priorities
used in assigning mods to the characters. For example: speed, offense
would prefer speed over all else and then offense next. These are not
necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: crit damage +30, health +11859, speed +128, protection +4971, defense +3, offense +184 +0.08% offense- +2184 protection (3)
- +0.04% health (3)
- +0.01% crit chance (1)
- +21 speed (5)
| +32 speed- +45 defense (4)
- +0.08% protection (4)
- +0.01% offense (1)
- +0.06% potency (3)
| +0.2% defense- +30 defense (2)
- +0.04% health (3)
- +0.07% protection (3)
- +20 speed (4)
| +0.42% crit damage- +0.06% health (4)
- +16 speed (3)
- +0.02% crit chance (1)
- +123 offense (4)
| +0.24% protection- +1044 health (3)
- +21 speed (4)
- +0.04% health (3)
- +53 offense (2)
| +0.24% protection- +18 speed (4)
- +2100 protection (3)
- +0.01% offense (1)
- +1783 health (4)
|
| Great Mods: crit damage +0, health +30967, speed +135, protection +3805, defense +3, offense +157 +0.08% offense- +27 speed (5)
- +2181 protection (3)
- +0.04% protection (2)
- +0.03% health (2)
| +32 speed- +24 defense (2)
- +2199 health (5)
- +0.07% potency (3)
- +0.03% health (2)
| +0.2% defense- +21 speed (4)
- +0.05% health (3)
- +723 health (2)
- +0.05% tenacity (3)
| +0.42% crit damage- +0.03% crit chance (2)
- +59 defense (5)
- +0.01% health (1)
- +20 speed (4)
| +0.24% protection- +1318 protection (2)
- +0.07% offense (5)
- +15 speed (4)
- +29 offense (1)
| +0.08% offense- +110 offense (3)
- +0.06% defense (2)
- +20 speed (4)
- +1348 health (3)
|
|
Name | Description | Count | Percent |
---|
Vindictive Storm | Deal Physical damage to target enemy and if Lord Vader has 30 or more stacks of Underestimated, he deals damage again.\n\nEach time this ability deals damage in the same attack, it deals 25% more damage (max 50%).\n\nAshes of the Republic: Deal damage again | 372 | 100% |
My New Empire | Dark Side allies have +20 Speed, +20% Mastery, and +15% Max Health, doubled for Empire or Dark Side Unaligned Force User allies.\n\nAt the start of battle, other Empire and Dark Side Unaligned Force User allies lose all Protection and gain that much Max Health. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.\n\nWhenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.\n\nEmpire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.\n\nWhile Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.\n\n- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health\n- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects\n- While below 80% Health: Can't be critically hit | 373 | 100% |
Dark Harbinger | Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks).\n\nLord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated.\n\nAshes of the Republic: This attack also deals true damage | 371 | 99% |
Unshackled Emotions | Deal Physical damage to all enemies and inflict Daze and 4 Damage Over Time effects for 2 turns, which can't be resisted. For each stack of Underestimated, this ability deals 2.5% more damage, and all Dark Side allies gain 1% Mastery (stacking) until the end of the encounter.\n\nAshes of the Republic: Inflict Ability Block for 1 turn which can't be dispelled or resisted, and increase target enemy's cooldowns by 2 | 373 | 100% |
Galactic Legend | This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.\n\nThis unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. | 371 | 99% |
Twisted Prophecy | Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.\n\nAt the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. Enemies with Damage Over Time effects can't gain bonus Turn Meter.\n\nAt the start of each other character's turn Lord Vader gains 1 stack of Underestimated (max: 60), doubled for Galactic Republic and Jedi enemies.\n\nUnderestimated: Vindictive Storm, Dark Harbinger, and Unshackled Emotions gain additional effects | 372 | 100% |