Alliance Guild Reports: Alliance Character Data: Luke Skywalker (Farmboy)

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Alliance Character Data: Luke Skywalker (Farmboy)

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1097 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1097 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 55% - health, speed, protection, offense, crit chance, defense, tenacity

Typical Mods:
health +6300, speed +77, protection +2934, offense +7, crit chance +8, defense +0, tenacity +0
+0.06% offense
  • +8 speed (2)
  • +0.01% potency (1)
  • +726 health (2)
  • +7 defense (1)
+30 speed
  • +0.05% tenacity (3)
  • +0.01% offense (2)
  • +0.03% defense (2)
  • +357 health (1)
+0.12% defense
  • +8 speed (2)
  • +0.02% tenacity (1)
  • +0.02% protection (1)
  • +0.02% health (2)
+0.06% offense
  • +1449 protection (2)
  • +10 speed (2)
  • +0.04% crit chance (2)
  • +621 health (2)
+0.24% protection
  • +0.01% offense (2)
  • +0.02% health (2)
  • +0.02% crit chance (1)
  • +9 speed (2)
+0.12% defense
  • +12 speed (3)
  • +1392 protection (2)
  • +0.03% tenacity (2)
  • +5 defense (1)
Great Mods:
health +18116, speed +110, protection +4465, offense +4, crit chance +0, defense +1, tenacity +0
+0.08% offense
  • +2119 protection (3)
  • +20 speed (4)
  • +0.07% tenacity (3)
  • +817 health (2)
+32 speed
  • +0.07% protection (3)
  • +1381 health (3)
  • +0.02% crit chance (1)
  • +730 protection (1)
+0.2% defense
  • +1414 protection (2)
  • +0.01% crit chance (1)
  • +701 health (2)
  • +16 speed (3)
+0.42% crit damage
  • +741 health (2)
  • +0.02% crit chance (1)
  • +10 speed (2)
  • +0.08% tenacity (3)
+0.24% protection
  • +0.04% crit chance (2)
  • +292 health (1)
  • +0.02% health (1)
  • +18 speed (4)
+0.24% protection
  • +433 health (1)
  • +14 speed (3)
  • +33 defense (3)
  • +0.03% potency (1)

#2 - 38% - crit damage, protection, crit chance, offense, speed, health

Typical Mods:
crit damage +30, protection +935, crit chance +8, offense +386, speed +42, health +1194
+0.06% offense
  • +0.01% potency (1)
  • +9 speed (2)
  • +93 offense (3)
  • +455 health (2)
+30 speed
  • +757 protection (1)
  • +150 offense (4)
  • +388 health (1)
  • +8 defense (1)
+0.12% defense
  • +6 defense (1)
  • +0% offense (1)
  • +0.01% health (1)
  • +95 offense (3)
+0.36% crit damage
  • +0.02% health (2)
  • +3 speed (1)
  • +0.01% protection (1)
  • +17 defense (3)
+0.24% protection
  • +0.05% potency (3)
  • +331 health (1)
  • +0.03% defense (2)
  • +0.02% crit chance (1)
+0.24% protection
  • +0.02% health (3)
  • +0.04% tenacity (2)
  • +0.01% defense (1)
  • +45 offense (1)
Great Mods:
crit damage +30, protection +5520, crit chance +8, offense +830, speed +113, health +354
+0.08% offense
  • +166 offense (5)
  • +15 speed (3)
  • +0.05% protection (2)
  • +1264 protection (2)
+32 speed
  • +154 offense (4)
  • +0.03% offense (3)
  • +0.03% potency (1)
  • +348 health (1)
+0.2% defense
  • +19 speed (4)
  • +196 offense (5)
  • +0.01% health (1)
  • +0.05% protection (2)
+0.42% crit damage
  • +0.07% defense (2)
  • +0.04% crit chance (2)
  • +18 speed (4)
  • +0.05% tenacity (2)
+0.24% protection
  • +108 offense (3)
  • +0.06% crit chance (3)
  • +1474 protection (2)
  • +19 speed (4)
+0.08% offense
  • +0.04% crit chance (2)
  • +2658 protection (3)
  • +195 offense (5)
  • +10 speed (2)

Alliance Demographic Data

Based on 1725 units.
NameDescriptionCountPercent
A New HopeAll allies gain 50% Tenacity. Whenever an ally Resists a detrimental effect they gain Advantage for 2 turns.1177%
Draw a BeadLuke has +25% Critical Chance. At the start of each of his turns, Luke gains 10% Critical Damage (stacking) until the end of the encounter.\n\nWhile in Territory Wars: Luke gains 30% Defense, Max Health, and Tenacity. At the start of each of his turns, Luke gains 10% Defense and Offense (stacking) until the end of the encounter. Whenever Luke scores a critical hit during his turn, he gains 20% Turn Meter, and Critical Damage Up and Offense Up for 2 turns. When Luke is prevented from using an ability during his turn, he recovers 50% Health and Protection.1418%



Generated 2024-07-22 15:54:58 +0000