Alliance Guild Reports: Alliance Character Data: Mace Windu

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Alliance Character Data: Mace Windu

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2921 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2921 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 68% - health, speed

Typical Mods:
health +16531, speed +68
+0.06% offense
  • +78 offense (2)
  • +16 speed (3)
  • +0.02% protection (1)
  • +0.04% tenacity (2)
+30 speed
  • +0.04% defense (3)
  • +0.02% crit chance (1)
  • +0% offense (1)
  • +0.02% health (3)
+0.12% defense
  • +0.03% health (3)
  • +8 speed (2)
  • +5 defense (1)
  • +0.01% offense (2)
+0.36% crit damage
  • +0.01% offense (3)
  • +0.02% protection (1)
  • +685 health (2)
  • +1368 protection (2)
+0.24% protection
  • +14 speed (4)
  • +297 health (1)
  • +0.03% potency (2)
  • +0% offense (1)
+0.24% protection
  • +0.02% crit chance (2)
  • +104 offense (3)
  • +0% offense (1)
  • +628 health (2)
Great Mods:
health +22855, speed +65
+0.08% offense
  • +55 defense (4)
  • +1407 protection (2)
  • +0.13% potency (5)
  • +0.03% defense (1)
+32 speed
  • +21 defense (2)
  • +1165 health (3)
  • +0.07% tenacity (3)
  • +159 offense (4)
+0.2% defense
  • +0.06% potency (2)
  • +1139 health (3)
  • +0.08% protection (3)
  • +131 offense (4)
+0.08% offense
  • +10 speed (2)
  • +1595 health (4)
  • +506 protection (1)
  • +0.13% potency (5)
+0.16% health
  • +0.09% defense (3)
  • +2019 health (5)
  • +46 offense (1)
  • +15 speed (3)
+0.2% defense
  • +1964 health (5)
  • +2357 protection (3)
  • +8 speed (2)
  • +24 defense (2)

#2 - 12% - potency, offense, speed, health, defense

Typical Mods:
potency +30, offense +321, speed +76, health +1585, defense +5
+0.08% offense
  • +0.01% health (1)
  • +0.04% crit chance (2)
  • +0.1% potency (4)
  • +4 speed (1)
+32 speed
  • +0.03% health (2)
  • +1159 health (3)
  • +103 offense (3)
  • +0.01% offense (1)
+0.12% defense
  • +108 offense (3)
  • +0.01% health (2)
  • +9 speed (2)
  • +0.02% protection (1)
+0.24% protection
  • +9 speed (2)
  • +72 offense (2)
  • +0.05% tenacity (2)
  • +1249 protection (2)
+0.06% health
  • +0.02% defense (2)
  • +32 offense (1)
  • +12 speed (3)
  • +0.03% potency (2)
+0.24% potency
  • +371 health (1)
  • +10 speed (2)
  • +0.01% offense (2)
  • +0.02% crit chance (1)
Great Mods:
potency +45, offense +336, speed +132, health +503, defense +0
+0.08% offense
  • +0.08% protection (4)
  • +15 speed (4)
  • +0.03% tenacity (1)
  • +101 offense (3)
+32 speed
  • +0.05% protection (2)
  • +0.05% crit chance (3)
  • +0.09% tenacity (4)
  • +0.06% potency (3)
+0.2% defense
  • +24 speed (5)
  • +78 offense (2)
  • +0.03% offense (2)
  • +0.06% potency (3)
+0.08% offense
  • +20 speed (4)
  • +0.06% health (4)
  • +0.07% protection (3)
  • +0.03% tenacity (1)
+0.16% health
  • +21 speed (5)
  • +0.06% defense (2)
  • +0.04% potency (2)
  • +0.06% crit chance (3)
+0.16% health
  • +144 offense (4)
  • +317 health (1)
  • +20 speed (4)
  • +0.07% protection (3)

Alliance Demographic Data

Based on 1725 units.
NameDescriptionCountPercent
This Party's OverDeal Special damage to target enemy and call target other ally to assist. If target enemy had Shatterpoint and target ally is Galactic Republic, swap Turn Meter with target ally. If target enemy had Shatterpoint and target ally is Jedi, Mace gains 2 stacks of Resilient Defense (max 8) for the rest of the encounter. Both Mace and target ally recover 30% Protection.90653%
VaapadMace gains 30% Max Health. At the end of each turn, if another ally with Protection was damaged by an attack that turn, Mace gains 3 stacks of Resilient Defense (max 8) for the rest of the encounter if he has not gained Resilient Defense this way since his last turn. While Mace has Resilient Defense, he has +10% Offense per stack and 100% counter chance. Whenever Mace gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.\n\nResilient Defense: Enemies will target this unit; lose one stack when damaged by an attack91853%
Sense WeaknessMace gains 30% Offense. At the start of Mace's turn, dispel Stealth on all enemies and a random enemy (excluding raid bosses and Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. Shatterpoint is dispelled at the end of each ally's turn. When an ally damages an enemy with Shatterpoint, all allies recover 10% Protection, and all Galactic Republic Jedi allies gain Foresight for 1 turn.\n\nShatterpoint: Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit\n\nWhile in Territory Wars: At the start of each other Light Side ally's turn, a random enemy (excluding Galactic Legends) is inflicted with Speed Down for 1 turn and Shatterpoint, which can't be evaded or resisted. When an ally damages an enemy with Shatterpoint, all allies gain 5% Turn Meter.92554%



Generated 2024-07-22 15:54:58 +0000