Alliance Guild Reports: Alliance Character Data: Darth Maul

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Alliance Character Data: Darth Maul

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2555 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2555 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 57% - speed, health, offense, potency, protection, defense, crit damage

Typical Mods:
speed +97, health +14945, offense +315, potency +0, protection +3092, defense +0, crit damage +0
+0.08% offense
  • +0.02% potency (1)
  • +13 speed (3)
  • +0.05% crit chance (3)
  • +435 health (1)
+32 speed
  • +0.02% potency (1)
  • +0.03% defense (1)
  • +158 offense (4)
  • +0.04% crit chance (2)
+0.2% defense
  • +0.05% potency (2)
  • +0.02% tenacity (1)
  • +13 speed (3)
  • +741 health (2)
+0.42% crit damage
  • +12 speed (2)
  • +77 offense (2)
  • +1467 protection (2)
  • +0.05% protection (2)
+0.24% protection
  • +76 offense (2)
  • +0.04% crit chance (2)
  • +0.03% health (2)
  • +12 speed (2)
+0.3% potency
  • +17 defense (2)
  • +15 speed (3)
  • +436 health (1)
  • +1513 protection (2)
Great Mods:
speed +149, health +6843, offense +893, potency +0, protection +1371, defense +2, crit damage +0
+0.08% offense
  • +702 protection (1)
  • +29 defense (2)
  • +26 speed (5)
  • +0.02% tenacity (1)
+32 speed
  • +0.05% protection (3)
  • +0.08% defense (3)
  • +0.02% potency (1)
  • +485 health (1)
+0.2% defense
  • +543 protection (1)
  • +0.03% health (2)
  • +25 speed (5)
  • +0.07% crit chance (4)
+0.42% crit damage
  • +27 offense (1)
  • +1906 health (4)
  • +0.03% protection (1)
  • +14 speed (3)
+0.24% protection
  • +24 defense (2)
  • +26 speed (5)
  • +0.02% crit chance (2)
  • +0.02% potency (1)
+0.2% defense
  • +12 defense (1)
  • +26 speed (5)
  • +0.01% offense (1)
  • +0.04% tenacity (2)

#2 - 38% - crit damage, protection, crit chance, offense, speed, health

Typical Mods:
crit damage +30, protection +1123, crit chance +7, offense +176, speed +47, health +2984
+0.08% offense
  • +0.03% crit chance (2)
  • +1250 health (3)
  • +26 defense (2)
  • +0.01% health (1)
+30 speed
  • +0.01% health (1)
  • +0.03% defense (2)
  • +0.03% tenacity (2)
  • +18 defense (3)
+0.12% defense
  • +0.01% health (1)
  • +0.03% potency (2)
  • +0.08% protection (4)
  • +259 health (1)
+0.36% crit damage
  • +0.02% protection (1)
  • +102 offense (3)
  • +983 protection (2)
  • +681 health (2)
+0.06% health
  • +8 speed (2)
  • +370 health (1)
  • +0.03% protection (2)
  • +15 defense (2)
+0.24% protection
  • +0.04% crit chance (3)
  • +70 offense (2)
  • +9 speed (2)
  • +386 health (1)
Great Mods:
crit damage +30, protection +1236, crit chance +7, offense +533, speed +154, health +12
+0.08% offense
  • +0.05% tenacity (2)
  • +0.04% crit chance (2)
  • +25 speed (5)
  • +93 offense (3)
+32 speed
  • +0.05% offense (4)
  • +0.03% tenacity (1)
  • +0.08% potency (3)
  • +140 offense (4)
+0.2% defense
  • +0.06% potency (3)
  • +0.05% protection (2)
  • +25 speed (5)
  • +81 offense (2)
+0.42% crit damage
  • +25 speed (5)
  • +82 offense (2)
  • +0.05% tenacity (2)
  • +0.08% potency (3)
+0.24% protection
  • +123 offense (3)
  • +0.03% offense (2)
  • +0.03% health (2)
  • +24 speed (5)
+0.08% offense
  • +23 speed (5)
  • +0.08% protection (3)
  • +28 defense (2)
  • +1092 protection (2)

Alliance Demographic Data

Based on 1705 units.
NameDescriptionCountPercent
Dancing ShadowsAll Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.71542%



Generated 2024-07-22 15:54:58 +0000