Alliance Guild Reports: Alliance Character Data: Maul

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Alliance Character Data: Maul

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2010 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2010 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 77% - offense, speed, protection, health

Typical Mods:
offense +899, speed +131, protection +423, health +5588
+0.08% offense
  • +20 speed (4)
  • +0.09% protection (4)
  • +0.02% tenacity (1)
  • +0.05% health (3)
+32 speed
  • +50 offense (1)
  • +0.05% protection (2)
  • +0.03% health (2)
  • +0.04% offense (3)
+0.2% defense
  • +0.07% protection (3)
  • +14 speed (3)
  • +0.06% offense (4)
  • +0.03% health (2)
+0.08% offense
  • +475 health (1)
  • +24 speed (5)
  • +0.05% protection (2)
  • +0.03% tenacity (1)
+0.24% protection
  • +0.03% tenacity (1)
  • +20 speed (4)
  • +0.03% offense (2)
  • +0.08% health (5)
+0.24% protection
  • +0.03% defense (1)
  • +21 speed (5)
  • +50 offense (1)
  • +0.02% offense (1)
Great Mods:
offense +1761, speed +133, protection +4332, health +5855
+0.08% offense
  • +0.04% crit chance (2)
  • +18 speed (4)
  • +883 protection (1)
  • +180 offense (5)
+32 speed
  • +181 offense (5)
  • +0.03% offense (2)
  • +726 health (2)
  • +2109 protection (3)
+0.2% defense
  • +0.02% crit chance (1)
  • +140 offense (4)
  • +0.02% offense (2)
  • +27 speed (5)
+0.08% offense
  • +112 offense (3)
  • +12 speed (3)
  • +0.07% health (4)
  • +1328 protection (2)
+0.16% health
  • +23 speed (5)
  • +0.03% potency (1)
  • +0.02% protection (1)
  • +191 offense (5)
+0.08% offense
  • +158 offense (4)
  • +21 speed (5)
  • +0.05% tenacity (2)
  • +9 defense (1)

#2 - 21% - health, speed

Typical Mods:
health +17284, speed +109
+0.08% offense
  • +16 speed (3)
  • +0.04% tenacity (2)
  • +0.04% protection (2)
  • +0.08% crit chance (4)
+32 speed
  • +1263 health (3)
  • +0.09% tenacity (4)
  • +0.04% crit chance (2)
  • +0.03% offense (2)
+0.2% defense
  • +0.06% offense (5)
  • +15 speed (3)
  • +0.04% health (3)
  • +0.02% protection (1)
+0.16% health
  • +0.05% offense (4)
  • +0.05% crit chance (3)
  • +0.05% tenacity (2)
  • +11 speed (2)
+0.24% protection
  • +21 speed (5)
  • +72 offense (2)
  • +0.08% defense (3)
  • +0.02% health (1)
+0.24% protection
  • +14 speed (3)
  • +0.05% crit chance (3)
  • +862 health (2)
  • +0.03% offense (3)
Great Mods:
health +22953, speed +68
+0.08% offense
  • +23 speed (5)
  • +879 health (2)
  • +0.05% defense (2)
  • +0.02% protection (1)
+0.24% protection
  • +1420 protection (2)
  • +0.06% potency (3)
  • +2024 health (5)
  • +0.04% crit chance (2)
+0.2% defense
  • +0.08% protection (3)
  • +1614 health (4)
  • +12 speed (2)
  • +34 offense (1)
+0.2% crit chance
  • +0.04% defense (2)
  • +9 speed (2)
  • +1082 health (3)
  • +3580 protection (5)
+0.16% health
  • +24 speed (5)
  • +0.01% offense (1)
  • +15 defense (1)
  • +1829 health (5)
+0.16% health
  • +23 defense (2)
  • +317 health (1)
  • +70 offense (2)
  • +1945 protection (3)

Alliance Demographic Data

Based on 864 units.
NameDescriptionCountPercent
Fervent RushDispel all buffs on the target enemy. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. This attack deals 5% more damage for each buff dispelled.\n\nMaul gains 2 stacks of Anguish (stacking, max 5), if an enemy was defeated by this attack Maul instead gains the maximum stacks of Anguish.69080%
Seething RageDeal true damage to target enemy and inflict Buff Immunity for 2 turns. If Maul has 5 Anguish, increase target enemy's cooldowns by 2 (excludes raid bosses and Galactic Legends). Maul loses 1 stack of Anguish and takes a bonus turn. This attack can't be countered.\n\nEach time this ability is used, it deals 60% more damage on subsequent uses and increases by an additional 60% until Maul uses a different ability during his turn.\n\nThis ability can't be used unless Maul has Anguish.71282%
Bound By HatredMauls attacks can't be evaded and he has +15% Offense.\n\nAt the start of battle, Maul gains Frenzy and Retribution for 2 turns and 3 stacks of Anguish (stacking, max 5). If there is an enemy Kenobi, Maul instead gains the maximum stacks of Anguish.\n\nWhile Maul has 3 or more Anguish, he is immune to Stun and Ability Block. While Maul has 5 Anguish, he ignores Taunt effects and is always critically hit by enemy attacks.73385%



Generated 2024-07-22 15:54:58 +0000