Alliance Guild Reports: Alliance Character Data: Merrin

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Alliance Character Data: Merrin

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1392 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1392 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 54% - health, potency

Typical Mods:
health +15960, potency +0
+0.08% offense
  • +23 speed (5)
  • +0.02% tenacity (1)
  • +0.04% potency (2)
  • +786 protection (1)
+0.16% health
  • +0.05% protection (2)
  • +86 offense (2)
  • +1081 protection (2)
  • +10 speed (2)
+0.2% defense
  • +0.03% protection (1)
  • +25 speed (5)
  • +70 offense (2)
  • +0.06% crit chance (3)
+0.16% health
  • +0.04% tenacity (2)
  • +0.12% defense (4)
  • +50 offense (1)
  • +22 speed (5)
+0.16% health
  • +0.04% tenacity (2)
  • +23 speed (5)
  • +1195 protection (2)
  • +0.07% potency (3)
+0.3% potency
  • +0.06% crit chance (4)
  • +0.06% health (4)
  • +16 speed (3)
  • +36 offense (1)
Great Mods:
health +25356, potency +0
+0.08% offense
  • +0.08% defense (2)
  • +0.02% health (1)
  • +1556 health (4)
  • +0.01% crit chance (1)
+0.16% health
  • +1794 health (4)
  • +0.02% protection (1)
  • +0.02% defense (1)
  • +30 defense (2)
+0.2% defense
  • +6 speed (1)
  • +0.02% offense (1)
  • +2011 health (5)
  • +0.02% health (1)
+0.16% health
  • +9 defense (1)
  • +1527 health (4)
  • +1096 protection (2)
  • +0.02% potency (1)
+0.16% health
  • +2510 health (5)
  • +0.04% defense (1)
  • +5 speed (1)
  • +0.04% potency (2)
+0.3% potency
  • +13 defense (1)
  • +17 speed (4)
  • +0.02% health (2)
  • +493 protection (1)

#2 - 19% - protection, potency, health, tenacity, speed

Typical Mods:
protection +1418, potency +15, health +5750, tenacity +20, speed +46
+0.06% offense
  • +0.06% potency (3)
  • +5 speed (1)
  • +425 protection (1)
  • +249 health (1)
+0.24% protection
  • +0.01% tenacity (1)
  • +4 speed (1)
  • +0.02% health (3)
  • +0.06% potency (3)
+0.12% defense
  • +7 speed (2)
  • +11 defense (2)
  • +25 offense (1)
  • +0.04% potency (2)
+0.24% protection
  • +0.04% crit chance (2)
  • +0.01% health (1)
  • +9 speed (2)
  • +20 defense (3)
+0.24% protection
  • +0.01% defense (1)
  • +0.02% health (3)
  • +9 speed (2)
  • +248 health (1)
+0.24% potency
  • +0.01% tenacity (1)
  • +0.05% protection (3)
  • +12 speed (3)
  • +699 protection (1)
Great Mods:
protection +7737, potency +15, health +12997, tenacity +0, speed +72
+0.08% offense
  • +736 protection (1)
  • +13 speed (3)
  • +680 health (2)
  • +0.05% potency (2)
+32 speed
  • +3296 protection (4)
  • +0.02% protection (1)
  • +0.05% potency (2)
  • +0.01% crit chance (1)
+0.2% defense
  • +0.02% potency (1)
  • +12 speed (3)
  • +0.03% protection (1)
  • +1883 protection (3)
+0.16% health
  • +953 health (2)
  • +853 protection (1)
  • +95 offense (2)
  • +0.08% protection (3)
+0.16% health
  • +917 protection (1)
  • +11 speed (3)
  • +17 defense (2)
  • +736 health (2)
+0.3% potency
  • +171 offense (5)
  • +0.01% offense (1)
  • +0.02% health (1)
  • +4 speed (1)

#3 - 9% - speed, defense, health, protection, offense

Typical Mods:
speed +114, defense +2, health +7223, protection +241, offense +154
+0.06% offense
  • +0.03% protection (2)
  • +0.03% tenacity (2)
  • +14 speed (3)
  • +43 offense (1)
+32 speed
  • +0.01% offense (1)
  • +28 defense (2)
  • +0.02% health (1)
  • +0.09% protection (4)
+0.2% defense
  • +16 speed (3)
  • +0.03% potency (2)
  • +0.03% protection (1)
  • +0.02% offense (2)
+0.12% defense
  • +71 offense (2)
  • +15 defense (2)
  • +0.03% tenacity (2)
  • +11 speed (2)
+0.24% protection
  • +9 speed (2)
  • +31 offense (1)
  • +5 defense (1)
  • +0.07% potency (4)
+0.24% protection
  • +0.04% offense (3)
  • +0.03% tenacity (1)
  • +17 speed (3)
  • +1988 health (5)
Great Mods:
speed +160, defense +0, health +5344, protection +21, offense +103
+0.08% offense
  • +0.03% protection (1)
  • +0.06% defense (2)
  • +21 speed (4)
  • +0.07% health (5)
+32 speed
  • +0.03% offense (2)
  • +0.05% tenacity (2)
  • +0.09% defense (3)
  • +0.03% protection (1)
+0.2% defense
  • +0.04% potency (2)
  • +0.04% offense (3)
  • +0.04% crit chance (2)
  • +25 speed (5)
+0.08% offense
  • +0.05% tenacity (2)
  • +0.03% defense (1)
  • +0.07% crit chance (4)
  • +26 speed (5)
+0.16% health
  • +0.14% defense (5)
  • +0.02% crit chance (1)
  • +21 speed (4)
  • +0.06% tenacity (2)
+0.35% tenacity
  • +20 speed (4)
  • +85 offense (2)
  • +0.07% crit chance (4)
  • +0.03% offense (2)

#4 - 7% - health, potency, speed, offense, protection, tenacity, defense

Typical Mods:
health +6126, potency +15, speed +133, offense +9, protection +5260, tenacity +20, defense +1
+0.08% offense
  • +0.06% potency (3)
  • +1132 protection (2)
  • +0.04% defense (1)
  • +18 speed (4)
+32 speed
  • +0.05% crit chance (3)
  • +0.01% offense (1)
  • +26 defense (2)
  • +0.04% protection (2)
+0.2% defense
  • +0.03% health (2)
  • +0.02% potency (1)
  • +8 defense (1)
  • +25 speed (5)
+0.16% health
  • +18 speed (4)
  • +779 health (2)
  • +1667 protection (2)
  • +0.05% tenacity (2)
+0.24% protection
  • +1598 protection (2)
  • +0.05% health (3)
  • +17 speed (3)
  • +0.03% offense (2)
+0.3% potency
  • +23 speed (5)
  • +0.04% tenacity (2)
  • +747 protection (1)
  • +0.02% protection (1)
Great Mods:
health +17984, potency +0, speed +136, offense +505, protection +2255, tenacity +0, defense +0
+0.08% offense
  • +89 offense (2)
  • +23 speed (5)
  • +0.04% crit chance (3)
  • +0.02% health (1)
+32 speed
  • +0.03% crit chance (2)
  • +70 offense (2)
  • +0.05% protection (2)
  • +0.04% potency (2)
+0.2% defense
  • +22 speed (4)
  • +129 offense (3)
  • +813 protection (1)
  • +1494 health (4)
+0.2% crit chance
  • +798 health (2)
  • +20 speed (4)
  • +0.06% tenacity (3)
  • +0.01% offense (1)
+0.24% protection
  • +24 speed (5)
  • +0.1% defense (3)
  • +0.01% health (1)
  • +1329 protection (2)
+0.3% potency
  • +15 speed (3)
  • +0.04% offense (3)
  • +207 offense (5)
  • +11 defense (1)

Alliance Demographic Data

Based on 1622 units.
NameDescriptionCountPercent
Shadow StrideInflict 2 stacks of Plague on all enemies for 3 turns and all Nightsister allies recover 10% Health and Protection. Merrin dispels all buffs and debuffs on herself and gains Magick Stealth. The next time another ally is inflicted with a debuff or defeated, Merrin loses Magick Stealth, dispels all debuffs on all allies, and revives a random Nightsister ally with 50% Health.\n\nMagick Stealth: Can't be targeted, defeated, damaged, or gain Turn Meter; immune to buffs, debuffs, and taunt effects; if no allies are present, lose Magick Stealth67842%
Vengeful BondWhenever an ally is inflicted with a debuff, if Merrin has 0% Turn Meter, dispel all debuffs from that ally and Merrin gains 25% Turn Meter, which can't be prevented. If Merrin has more than 0% Turn Meter, she gains 10% Turn Meter instead, which can't be prevented.\n\nWhenever an enemy is damaged, all Nightsister allies recover 5% Protection.\n\nWhenever a Nightsister ally is revived, grant all allies Instant Defeat Immunity for 2 turns, which can't be copied, dispelled, or prevented, and there is a 20% chance (+10% per Relic Amplifier level, max 100% total) to inflict all enemies with 1 stack of Plague for 3 turns at the end of the turn.77248%



Generated 2024-07-22 15:54:58 +0000