Preordained Destiny | At the start of Battle, all Nightsister allies gain 10% Critical Chance, Defense, and Max Health, 30% Tenacity, and 50% Max Protection.\n\nWhenever another Nightsister ally Stealths, they gain 15% Critical Damage for 1 turn, Morgan Taunts for 2 turns, and all Nightsister allies recover 25% Health.\n\nWhenever a Nightsister ally gains Foresight, they gain 20% Offense for 1 turn and all Nightsister allies recover 25% Protection.\n\nWhenever a Nightsister ally critically hits an enemy, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted.\n\nThe first time each other Nightsister ally falls below 20% Health, they gain Foresight and Stealth for 2 turns, Morgan gains 20% Defense until the end of the encounter, and they and Morgan recover 30% Health and Protection, and gain 30% Turn Meter.\n\nWhenever Morgan is defeated, inflict all enemies with Health Down for 2 turns which can't be dispelled, evaded, or resisted, all Nightsister allies recover 100% Health and Protection, and gain 5% Critical Avoidance and Defense, plus an additional 10% Critical Avoidance and Defense per Relic Amplifier level Morgan had until the end of the encounter.\n\nWhenever Morgan Taunts, all Nightsister allies recover 20% Health and Protection, and gain 15% Offense until she loses Taunt. Whenever she loses Taunt, she recovers 5% Health and Protection and gains 10% Turn Meter.\n\nDefeated allies can't be revived. This effect persists through defeat. | 102 | 8% |