Alliance Guild Reports: Alliance Character Data: Mother Talzin

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Alliance Character Data: Mother Talzin

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2362 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2362 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 62% - offense, potency, speed

Typical Mods:
offense +1230, potency +15, speed +93
+0.08% offense
  • +1451 health (4)
  • +12 speed (3)
  • +0.04% crit chance (2)
  • +0.07% protection (3)
+30 speed
  • +0% offense (1)
  • +0.07% protection (4)
  • +645 health (2)
  • +32 offense (1)
+0.2% defense
  • +0.08% protection (3)
  • +0.03% tenacity (1)
  • +11 speed (2)
  • +0.05% potency (2)
+0.08% offense
  • +14 speed (3)
  • +0.02% tenacity (1)
  • +0.02% health (2)
  • +0.05% potency (2)
+0.16% health
  • +1021 health (2)
  • +0.02% crit chance (1)
  • +0.06% defense (2)
  • +16 speed (3)
+0.08% offense
  • +1266 protection (2)
  • +0.05% protection (2)
  • +10 speed (2)
  • +0.04% potency (2)
Great Mods:
offense +1826, potency +0, speed +81
+0.08% offense
  • +14 speed (3)
  • +77 offense (2)
  • +657 health (2)
  • +0.02% protection (1)
+32 speed
  • +598 protection (1)
  • +0.06% defense (2)
  • +118 offense (3)
  • +0.03% offense (2)
+0.2% defense
  • +10 speed (2)
  • +125 offense (3)
  • +8 defense (1)
  • +0.05% protection (2)
+0.08% offense
  • +0.03% crit chance (2)
  • +9 speed (2)
  • +125 offense (3)
  • +0.04% defense (1)
+0.16% health
  • +115 offense (3)
  • +0.05% potency (2)
  • +1621 protection (2)
  • +6 speed (1)
+0.08% offense
  • +66 offense (2)
  • +10 speed (2)
  • +2072 protection (3)
  • +0.01% health (1)

#2 - 31% - speed, health, potency, offense

Typical Mods:
speed +75, health +6004, potency +0, offense +96
+0.06% offense
  • +0.01% defense (1)
  • +8 speed (2)
  • +0.02% potency (1)
  • +1960 protection (3)
+30 speed
  • +830 protection (1)
  • +0.02% protection (1)
  • +87 offense (3)
  • +0.01% defense (1)
+0.12% defense
  • +5 speed (1)
  • +647 protection (1)
  • +21 defense (3)
  • +0.02% health (2)
+0.06% offense
  • +0.05% potency (3)
  • +8 speed (2)
  • +654 protection (1)
  • +0.02% protection (1)
+0.06% health
  • +940 protection (2)
  • +17 defense (2)
  • +5 speed (1)
  • +0.02% tenacity (1)
+0.24% potency
  • +414 health (1)
  • +0.04% defense (3)
  • +5 speed (1)
  • +7 defense (1)
Great Mods:
speed +164, health +6540, potency +0, offense +1514
+0.08% offense
  • +703 protection (1)
  • +204 offense (5)
  • +12 defense (1)
  • +26 speed (5)
+32 speed
  • +0.05% protection (2)
  • +0.06% tenacity (3)
  • +47 offense (1)
  • +0.03% offense (2)
+0.2% defense
  • +903 health (2)
  • +28 speed (5)
  • +0.05% potency (2)
  • +0.01% offense (1)
+0.08% offense
  • +0.07% crit chance (4)
  • +0.02% tenacity (1)
  • +27 speed (5)
  • +0.05% protection (2)
+0.16% health
  • +26 speed (5)
  • +0.02% protection (1)
  • +0.02% offense (2)
  • +60 offense (2)
+0.08% offense
  • +25 speed (5)
  • +0.06% protection (3)
  • +0.02% potency (1)
  • +35 defense (3)

#3 - 6% - crit damage, speed, offense, crit chance, health

Typical Mods:
crit damage +30, speed +100, offense +94, crit chance +8, health +724
+0.08% offense
  • +16 speed (3)
  • +0.05% tenacity (2)
  • +0.06% crit chance (3)
  • +0.08% potency (4)
+30 speed
  • +0.03% crit chance (2)
  • +0.04% protection (2)
  • +0% offense (1)
  • +0.05% potency (3)
+0.12% defense
  • +43 offense (1)
  • +11 speed (2)
  • +0.08% crit chance (4)
  • +0.01% health (1)
+0.42% crit damage
  • +14 speed (3)
  • +0.02% crit chance (1)
  • +38 offense (1)
  • +0.1% potency (4)
+0.16% health
  • +630 health (2)
  • +18 speed (4)
  • +1528 protection (2)
  • +0.08% protection (4)
+0.08% offense
  • +11 speed (2)
  • +1655 protection (2)
  • +0.03% tenacity (1)
  • +0.06% potency (3)
Great Mods:
crit damage +30, speed +124, offense +446, crit chance +8, health +2733
+0.08% offense
  • +1891 health (4)
  • +24 speed (5)
  • +45 offense (1)
  • +0.05% potency (2)
+32 speed
  • +0.02% tenacity (1)
  • +0.04% offense (3)
  • +0.02% protection (1)
  • +105 offense (3)
+0.2% defense
  • +0.05% health (3)
  • +15 speed (3)
  • +0.06% offense (5)
  • +464 protection (1)
+0.42% crit damage
  • +19 speed (4)
  • +186 offense (5)
  • +0.04% crit chance (2)
  • +710 protection (1)
+0.24% protection
  • +0.02% health (1)
  • +0.05% offense (4)
  • +23 speed (5)
  • +85 offense (2)
+0.08% offense
  • +11 speed (2)
  • +807 health (2)
  • +0.07% tenacity (3)
  • +0.03% protection (1)

Alliance Demographic Data

Based on 1665 units.
NameDescriptionCountPercent
The Great MotherNightsister allies have +50% Potency and +30 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, Nightsister allies gain 5% Turn Meter. When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn).106664%
PlaguebearerAt the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. When any unit falls below half health, Talzin gains 35% Turn Meter.85852%



Generated 2024-07-22 15:54:58 +0000