Alliance Guild Reports: Alliance Character Data: Ninth Sister

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Alliance Character Data: Ninth Sister

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1587 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1587 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 68% - protection, defense, speed, health

Typical Mods:
protection +7884, defense +10, speed +113, health +2971
+0.08% offense
  • +22 speed (4)
  • +2950 protection (4)
  • +10 defense (1)
  • +87 offense (3)
+0.24% protection
  • +16 speed (3)
  • +23 defense (2)
  • +0.05% health (3)
  • +127 offense (3)
+0.12% defense
  • +0.04% tenacity (2)
  • +12 speed (3)
  • +550 health (2)
  • +778 protection (1)
+0.24% protection
  • +693 protection (1)
  • +19 speed (4)
  • +0.04% potency (2)
  • +293 health (1)
+0.24% protection
  • +988 health (2)
  • +0.05% tenacity (2)
  • +23 speed (4)
  • +2758 protection (4)
+0.24% protection
  • +0.01% health (1)
  • +0.03% tenacity (1)
  • +21 speed (5)
  • +1105 health (3)
Great Mods:
protection +16926, defense +0, speed +102, health +19343
+0.08% offense
  • +0.06% protection (3)
  • +12 speed (2)
  • +2298 protection (3)
  • +0.07% crit chance (4)
+32 speed
  • +0.05% tenacity (2)
  • +0.14% defense (4)
  • +3875 protection (5)
  • +0.01% offense (1)
+0.2% defense
  • +0.07% tenacity (3)
  • +14 speed (3)
  • +2256 protection (3)
  • +110 offense (3)
+0.24% protection
  • +14 speed (3)
  • +1375 health (3)
  • +78 offense (2)
  • +2880 protection (4)
+0.24% protection
  • +18 speed (4)
  • +0.08% tenacity (4)
  • +85 offense (2)
  • +1689 protection (2)
+0.24% protection
  • +0.1% potency (4)
  • +3356 protection (5)
  • +12 speed (2)
  • +31 offense (1)

#2 - 7% - tenacity, health, speed, protection, defense, offense

Typical Mods:
tenacity +20, health +14078, speed +131, protection +4644, defense +0, offense +274
+0.08% offense
  • +22 speed (5)
  • +38 offense (1)
  • +1247 health (3)
  • +0.09% defense (3)
+32 speed
  • +0.06% protection (2)
  • +799 health (2)
  • +0.03% tenacity (2)
  • +1083 protection (2)
+0.2% defense
  • +22 speed (5)
  • +0.05% tenacity (2)
  • +0.04% protection (2)
  • +0.05% health (3)
+0.24% protection
  • +0.04% tenacity (2)
  • +20 speed (4)
  • +0.02% crit chance (1)
  • +119 offense (3)
+0.24% protection
  • +2356 protection (3)
  • +113 offense (3)
  • +18 speed (3)
  • +0.06% potency (3)
+0.35% tenacity
  • +11 defense (1)
  • +0.04% health (2)
  • +17 speed (4)
  • +785 protection (1)
Great Mods:
tenacity +0, health +23133, speed +133, protection +3600, defense +1, offense +72
+0.08% offense
  • +1435 health (3)
  • +1855 protection (3)
  • +15 speed (4)
  • +63 offense (2)
+32 speed
  • +0.02% protection (1)
  • +1753 health (4)
  • +0.02% potency (1)
  • +0.05% offense (4)
+0.2% defense
  • +13 speed (3)
  • +0.02% offense (2)
  • +0.09% tenacity (4)
  • +1262 health (3)
+0.24% protection
  • +27 speed (5)
  • +38 defense (3)
  • +0.02% defense (1)
  • +0.06% crit chance (3)
+0.24% protection
  • +0.02% tenacity (1)
  • +24 speed (5)
  • +0.07% crit chance (4)
  • +0.05% defense (2)
+0.24% protection
  • +22 speed (5)
  • +0.04% offense (3)
  • +715 health (2)
  • +1201 protection (2)

Alliance Demographic Data

Based on 1547 units.
NameDescriptionCountPercent
Can't Stop the EmpireAllies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max 6) until the end of the encounter.\n\n\nWhile in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun.543%
Ground PoundDeal Physical damage to all enemies and inflict Daze, Defense Down, and Potency Down for 2 turns, which can't be resisted by Jedi. Ninth Sister gains Taunt for 2 turns. For each enemy inflicted with Purge and damaged by this ability, Ninth Sister gains 10% Defense (stacking, max 50%) for 2 turns.76149%



Generated 2024-07-22 15:54:58 +0000