Legacy of House Vizsla | At the start of battle, Paz gains 10% Defense and Max Health for each other Mandalorian ally and 15% Defense and Max Health for each other Light Side Mandalorian ally. Whenever Paz gains Taunt, he dispels it and gains 2 stacks of Resilient Defense (max 10) until the end of the encounter. Paz has +10% Critical Avoidance and Defense for each stack of Resilient Defense he has.\n\nAt the start of each encounter if the ally in the Leader slot is a Light Side Mandalorian: Paz gains Frenzy for 2 turns and 2 stacks of Resilient Defense (max 10) until the end of the encounter.\n\nWhenever Paz loses a stack of Resilient Defense, he gains 1 stack of Heat (max 10) until the end of the battle, which can't be copied, dispelled, or prevented. At 10 stacks, abilities and effects that generate Heat instead generate Overheat (stacking, max 20) until the end of the battle, which can't be copied, dispelled, or prevented. Whenever he gains Overheat, he gains 10% Turn Meter. Whenever he's inflicted with a debuff that can be dispelled, he gains 5% Turn Meter.\n\nThe first time Paz reaches 1% Health, he dispels all debuffs on himself, recovers 100% Health, gains Damage Immunity for 1 turn, takes a bonus turn, and then is defeated, and all other Light Side Mandalorian allies recover 100% Protection. During this bonus turn, his cooldowns are reset, he has +100% Offense, and his Heat and Overheat stacks are set to max.\n\nHeat: +10% Potency per stack; abilities gain additional effects based on the number of stacks\n\nOverheat: +10% Offense and -5% Tenacity per stack; abilities gain additional effects based on the number of stacks\n\nWhile in Territory Battles: Paz has +25% Defense, Max Health, and Max Protection.\n\nAt the start of each encounter, Paz gains 3 stacks of Resilient Defense (max 10) until the end of the encounter.\n\nWhenever an enemy is revived, Paz gains:\n\n- 5 stacks of Heat (max 10) or Overheat (max 20) until the end of battle which can't be copied, dispelled, or prevented\n- 3 stacks of Resilient Defense (max 10) until the end of the encounter\n- 50% Turn Meter\n- All Light Side Mandalorian allies recover 50% Health and Protection\n- Inflict all enemies with Healing Immunity for 2 turns which can't be evaded or resisted | 15 | 1% |