Alliance Guild Reports: Alliance Character Data: Captain Phasma

Alliance | Characters |
Resources
Player | Characters | History | Transfers

Alliance Character Data: Captain Phasma

swgoh.gg data

Mod Data

Mod Stat Distributions

Mod stat distributions across 2704 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2704 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 91% - speed, health, protection, potency

Typical Mods:
speed +151, health +595, protection +2583, potency +15
+0.08% offense
  • +15 defense (1)
  • +88 offense (2)
  • +426 health (1)
  • +23 speed (5)
+32 speed
  • +1241 protection (2)
  • +0.05% potency (2)
  • +0.02% crit chance (1)
  • +0.04% health (3)
+0.2% defense
  • +15 defense (1)
  • +0.1% potency (5)
  • +21 speed (4)
  • +0.04% protection (2)
+0.16% health
  • +20 speed (5)
  • +10 defense (1)
  • +0.04% protection (2)
  • +110 offense (3)
+0.16% health
  • +26 speed (5)
  • +0.01% crit chance (1)
  • +62 offense (2)
  • +45 defense (3)
+0.24% protection
  • +8 defense (1)
  • +1204 protection (2)
  • +15 speed (4)
  • +37 offense (1)
Great Mods:
speed +176, health +5233, protection +4765, potency +0
+0.08% offense
  • +27 speed (5)
  • +0.02% protection (1)
  • +65 offense (2)
  • +17 defense (2)
+32 speed
  • +0.03% offense (3)
  • +0.06% crit chance (3)
  • +38 offense (1)
  • +12 defense (1)
+0.2% defense
  • +2117 protection (3)
  • +0.01% offense (1)
  • +24 speed (5)
  • +536 health (1)
+0.2% defense
  • +0.07% protection (3)
  • +870 protection (1)
  • +27 speed (5)
  • +0.07% potency (3)
+0.24% protection
  • +0.04% potency (2)
  • +0.04% crit chance (2)
  • +29 offense (1)
  • +25 speed (5)
+0.2% defense
  • +0.01% crit chance (1)
  • +27 speed (5)
  • +1637 protection (2)
  • +75 offense (2)

#2 - 6% - offense, speed, defense, potency, health, protection

Typical Mods:
offense +1072, speed +159, defense +0, potency +15, health +4246, protection +2855
+0.08% offense
  • +780 health (2)
  • +90 offense (2)
  • +25 speed (5)
  • +0.05% potency (2)
+32 speed
  • +0.03% offense (3)
  • +0.02% protection (1)
  • +0.06% potency (2)
  • +83 offense (2)
+0.2% defense
  • +20 defense (2)
  • +25 speed (5)
  • +147 offense (4)
  • +0.02% potency (1)
+0.24% protection
  • +28 speed (5)
  • +1484 health (3)
  • +0.02% tenacity (1)
  • +0.04% offense (3)
+0.16% health
  • +2044 protection (3)
  • +24 speed (5)
  • +0.08% defense (2)
  • +676 health (2)
+0.24% protection
  • +25 speed (5)
  • +598 protection (1)
  • +127 offense (3)
  • +1231 health (3)
Great Mods:
offense +1136, speed +149, defense +2, potency +0, health +8149, protection +1384
+0.08% offense
  • +0.06% defense (2)
  • +857 health (2)
  • +22 speed (4)
  • +169 offense (4)
+32 speed
  • +0.03% offense (2)
  • +55 defense (5)
  • +0.05% health (3)
  • +77 offense (2)
+0.2% defense
  • +25 speed (5)
  • +806 health (2)
  • +0.03% tenacity (1)
  • +0.02% protection (1)
+0.42% crit damage
  • +0.01% offense (1)
  • +24 speed (5)
  • +61 offense (2)
  • +1681 health (4)
+0.16% health
  • +0.09% defense (3)
  • +23 speed (5)
  • +129 offense (3)
  • +484 protection (1)
+0.3% potency
  • +23 speed (5)
  • +891 protection (1)
  • +0.02% health (2)
  • +76 offense (2)

Alliance Demographic Data

Based on 1723 units.
NameDescriptionCountPercent
Fire at WillFirst Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.\n\nWhile in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.106662%



Generated 2024-07-22 15:54:58 +0000