Based on 1160 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: crit damage +30, crit chance +8, speed +89, offense +73, health +488, protection +180
| Great Mods: crit damage +30, crit chance +0, speed +166, offense +289, health +6694, protection +603
|
Typical Mods: health +9556, speed +81, protection +2190
| Great Mods: health +16143, speed +85, protection +536
|
Typical Mods: offense +941, speed +84, health +5060
| Great Mods: offense +1627, speed +64, health +574
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Deal Physical damage to all enemies, Stun target enemy for 1 turn and remove 100% Turn Meter, and Princess Kneesaa gains Critical Damage Up for 2 turns. | 418 | 27% |