Based on 1403 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: speed +82, health +5683, crit chance +0, protection +2892, offense +5
| Great Mods: speed +171, health +5958, crit chance +0, protection +120, offense +44
|
Typical Mods: crit chance +8, potency +15, speed +83, health +5562
| Great Mods: crit chance +24, potency +0, speed +135, health +98
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn. | 283 | 20% |