My Place is with My People | All allies have +20% Defense and +15% Max Health and Max Protection.\n\nAt the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:\n\n- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.\n- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.\n- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.\n\nWhile in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:\n\n- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage\n- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns\n- Tanks: Recover 25% Health and Protection | 27 | 17% |
Loyal Bodyguard | Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.\n\nWhenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.\n\nIf there is an active ally Handmaiden Decoy:\n\n- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.\n- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.\n\nQueen's Protection:\n +3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)\n\nWhile in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.\nWhenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.\nAt the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded. | 71 | 44% |