Alliance Guild Reports: Alliance Character Data: Qui-Gon Jinn

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Alliance Character Data: Qui-Gon Jinn

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2649 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2649 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 57% - speed, health, offense

Typical Mods:
speed +93, health +4913, offense +152
+0.06% offense
  • +829 protection (1)
  • +0.04% potency (2)
  • +0.05% protection (3)
  • +8 speed (2)
+30 speed
  • +0.01% offense (3)
  • +0.01% defense (1)
  • +64 offense (2)
  • +721 health (2)
+0.12% defense
  • +0.02% crit chance (1)
  • +7 speed (2)
  • +1735 protection (3)
  • +14 defense (2)
+0.12% crit chance
  • +52 offense (2)
  • +6 defense (1)
  • +0.01% offense (3)
  • +9 speed (2)
+0.24% protection
  • +0.04% crit chance (2)
  • +30 offense (1)
  • +0.02% defense (2)
  • +13 speed (3)
+0.24% protection
  • +20 defense (3)
  • +0.02% health (2)
  • +0.02% crit chance (1)
  • +10 speed (2)
Great Mods:
speed +168, health +6627, offense +411
+0.08% offense
  • +0.06% potency (3)
  • +1164 health (3)
  • +25 speed (5)
  • +0.02% protection (1)
+32 speed
  • +0.05% tenacity (2)
  • +766 health (2)
  • +26 offense (1)
  • +0.04% offense (3)
+0.2% defense
  • +592 protection (1)
  • +512 health (1)
  • +0.01% crit chance (1)
  • +23 speed (5)
+0.08% offense
  • +0.03% defense (1)
  • +23 speed (5)
  • +29 defense (2)
  • +49 offense (1)
+0.24% protection
  • +24 speed (5)
  • +112 offense (3)
  • +0.02% crit chance (1)
  • +0.01% offense (1)
+0.08% offense
  • +834 protection (1)
  • +0.02% crit chance (1)
  • +25 speed (5)
  • +202 offense (5)

#2 - 35% - offense, speed, health

Typical Mods:
offense +1158, speed +103, health +6489
+0.08% offense
  • +15 defense (1)
  • +319 health (1)
  • +15 speed (4)
  • +0.04% crit chance (2)
+32 speed
  • +1252 health (3)
  • +0.05% defense (2)
  • +0.04% protection (2)
  • +0.02% health (1)
+0.2% defense
  • +15 speed (3)
  • +0.03% crit chance (2)
  • +725 health (2)
  • +0.02% potency (1)
+0.08% offense
  • +10 speed (2)
  • +0.05% tenacity (2)
  • +0.05% crit chance (3)
  • +1349 protection (2)
+0.24% protection
  • +41 offense (1)
  • +1697 protection (2)
  • +0.05% tenacity (2)
  • +17 speed (3)
+0.08% offense
  • +14 speed (3)
  • +0.07% protection (3)
  • +0.04% crit chance (2)
  • +0.02% potency (1)
Great Mods:
offense +1868, speed +66, health +5914
+0.08% offense
  • +818 health (2)
  • +0.02% tenacity (1)
  • +162 offense (4)
  • +1414 protection (2)
+0.08% offense
  • +14 speed (3)
  • +0.05% tenacity (2)
  • +0.03% health (2)
  • +88 offense (2)
+0.2% defense
  • +0.02% crit chance (1)
  • +169 offense (4)
  • +5 speed (1)
  • +0.06% potency (3)
+0.08% offense
  • +196 offense (5)
  • +0.02% potency (1)
  • +5 speed (1)
  • +0.06% defense (2)
+0.16% health
  • +17 speed (3)
  • +831 health (2)
  • +130 offense (3)
  • +0.02% protection (1)
+0.08% offense
  • +25 speed (5)
  • +0.02% tenacity (1)
  • +1506 protection (2)
  • +0.07% defense (2)

Alliance Demographic Data

Based on 1712 units.
NameDescriptionCountPercent
Agility TrainingJedi allies have +30 Speed, gain Offense equal to 3 times their Speed, and gain Foresight for 2 turns at the start of each encounter and whenever any unit is defeated.\n\nWhile in Grand Arenas: At the start of battle if there are no Galactic Legends and all allies are Jedi: All other allies instead gain Offense equal to 30 times their Speed, doubled while they have Foresight, and can't be defeated while Qui-Gon Jinn is active. Qui-Gon Jinn can't gain Damage Immunity or Stealth and he can't be revived. When Qui-Gon Jinn is defeated, all allies recover 100% Health and Protection and gain 400% of Qui-Gon Jinn's Offense for 2 turns.120670%



Generated 2024-07-22 15:54:58 +0000