Alliance Guild Reports: Alliance Character Data: R2-D2

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Alliance Character Data: R2-D2

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2737 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2737 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 58% - speed, potency, health, protection, offense

Typical Mods:
speed +110, potency +0, health +5360, protection +1513, offense +71
+0.06% offense
  • +63 offense (2)
  • +0.03% defense (2)
  • +15 speed (3)
  • +0.02% protection (1)
+30 speed
  • +663 protection (1)
  • +0.03% defense (2)
  • +0.02% tenacity (1)
  • +0.08% protection (4)
+0.12% defense
  • +0.04% crit chance (2)
  • +13 speed (3)
  • +0.01% offense (1)
  • +0.03% protection (2)
+0.06% offense
  • +0.06% crit chance (3)
  • +0.03% defense (2)
  • +717 protection (1)
  • +11 speed (2)
+0.24% protection
  • +10 speed (2)
  • +0.04% tenacity (2)
  • +26 defense (3)
  • +0% offense (1)
+0.24% potency
  • +0.02% crit chance (1)
  • +14 defense (2)
  • +0.02% health (2)
  • +14 speed (3)
Great Mods:
speed +180, potency +15, health +1640, protection +88, offense +233
+0.08% offense
  • +28 speed (5)
  • +0.03% health (2)
  • +71 offense (2)
  • +0.04% defense (1)
+32 speed
  • +0.13% defense (4)
  • +43 offense (1)
  • +0.05% tenacity (2)
  • +0.02% crit chance (1)
+0.2% defense
  • +533 health (1)
  • +26 speed (5)
  • +0.01% offense (1)
  • +0.06% health (4)
+0.2% defense
  • +0.07% potency (3)
  • +20 defense (2)
  • +26 speed (5)
  • +0.03% offense (2)
+0.24% protection
  • +0.05% health (3)
  • +0.02% offense (1)
  • +110 offense (3)
  • +25 speed (5)
+0.3% potency
  • +1021 health (3)
  • +0.04% tenacity (2)
  • +0.02% health (2)
  • +26 speed (5)

#2 - 21% - health, offense, speed

Typical Mods:
health +8500, offense +1427, speed +125
+0.08% offense
  • +0.03% protection (1)
  • +0.06% health (5)
  • +24 speed (5)
  • +280 health (1)
+0.16% health
  • +102 offense (3)
  • +20 speed (4)
  • +0.03% defense (1)
  • +0.09% tenacity (4)
+0.2% defense
  • +0.03% potency (2)
  • +0.05% health (3)
  • +0.06% offense (4)
  • +17 speed (3)
+0.16% health
  • +1505 health (4)
  • +14 speed (3)
  • +0.05% protection (2)
  • +0.06% tenacity (3)
+0.16% health
  • +87 offense (3)
  • +13 defense (1)
  • +1028 health (3)
  • +26 speed (5)
+0.08% offense
  • +0.04% health (2)
  • +24 speed (5)
  • +0.03% tenacity (1)
  • +166 offense (4)
Great Mods:
health +24557, offense +371, speed +46
+0.08% offense
  • +18 speed (3)
  • +0.03% health (2)
  • +0.07% crit chance (4)
  • +99 offense (3)
+0.16% health
  • +0.05% crit chance (3)
  • +155 offense (5)
  • +35 defense (3)
  • +527 health (1)
+0.2% defense
  • +0.02% potency (1)
  • +0.04% health (3)
  • +2044 health (5)
  • +78 offense (2)
+0.08% offense
  • +8 defense (1)
  • +0.02% health (1)
  • +0.1% defense (3)
  • +2197 health (5)
+0.16% health
  • +0.06% crit chance (3)
  • +2212 health (5)
  • +16 speed (3)
  • +0.02% tenacity (1)
+0.16% health
  • +12 speed (3)
  • +28 offense (1)
  • +1213 health (3)
  • +0.1% crit chance (5)

#3 - 10% - offense, speed

Typical Mods:
offense +1191, speed +104
+0.08% offense
  • +116 offense (3)
  • +0.03% potency (2)
  • +0.02% defense (1)
  • +11 speed (2)
+30 speed
  • +0.02% health (2)
  • +0.01% defense (1)
  • +1192 health (3)
  • +0.01% offense (2)
+0.12% defense
  • +0.02% crit chance (1)
  • +12 speed (3)
  • +0.02% potency (1)
  • +1860 protection (3)
+0.08% offense
  • +0.04% potency (2)
  • +0.02% health (1)
  • +19 speed (4)
  • +0.06% crit chance (3)
+0.16% health
  • +13 speed (3)
  • +0.01% offense (1)
  • +0.06% crit chance (3)
  • +0.02% protection (1)
+0.08% offense
  • +0.02% crit chance (1)
  • +0.09% potency (4)
  • +19 speed (4)
  • +290 health (1)
Great Mods:
offense +1743, speed +119
+0.08% offense
  • +536 protection (1)
  • +0.02% tenacity (1)
  • +0.07% health (5)
  • +25 speed (5)
+0.08% offense
  • +0.04% potency (2)
  • +20 speed (4)
  • +42 offense (1)
  • +0.03% health (2)
+0.2% defense
  • +26 speed (5)
  • +799 health (2)
  • +0.01% health (1)
  • +49 offense (1)
+0.16% health
  • +0.02% crit chance (1)
  • +195 offense (5)
  • +0.04% offense (3)
  • +13 speed (3)
+0.16% health
  • +171 offense (5)
  • +0.03% offense (3)
  • +13 speed (3)
  • +14 defense (1)
+0.16% health
  • +212 offense (5)
  • +22 speed (5)
  • +0.02% potency (1)
  • +0.02% offense (1)

#4 - 9% - health, speed, potency, protection, defense, offense, crit chance

Typical Mods:
health +13290, speed +110, potency +15, protection +2151, defense +1, offense +210, crit chance +0
+0.08% offense
  • +0.06% tenacity (3)
  • +16 speed (3)
  • +0.01% crit chance (1)
  • +86 offense (2)
+32 speed
  • +927 health (2)
  • +0.01% health (1)
  • +0.05% protection (2)
  • +119 offense (3)
+0.2% defense
  • +0.05% potency (2)
  • +751 health (2)
  • +15 speed (3)
  • +19 defense (2)
+0.24% protection
  • +15 speed (3)
  • +1341 protection (2)
  • +0.04% tenacity (2)
  • +0.03% health (2)
+0.16% health
  • +18 speed (4)
  • +705 protection (1)
  • +0.04% tenacity (2)
  • +0.03% crit chance (2)
+0.3% potency
  • +0.05% tenacity (2)
  • +0.03% crit chance (2)
  • +14 speed (3)
  • +800 health (2)
Great Mods:
health +24557, speed +46, potency +0, protection +0, defense +2, offense +371, crit chance +0
+0.08% offense
  • +18 speed (3)
  • +0.03% health (2)
  • +0.07% crit chance (4)
  • +99 offense (3)
+0.16% health
  • +0.05% crit chance (3)
  • +155 offense (5)
  • +35 defense (3)
  • +527 health (1)
+0.2% defense
  • +0.02% potency (1)
  • +0.04% health (3)
  • +2044 health (5)
  • +78 offense (2)
+0.08% offense
  • +8 defense (1)
  • +0.02% health (1)
  • +0.1% defense (3)
  • +2197 health (5)
+0.16% health
  • +0.06% crit chance (3)
  • +2212 health (5)
  • +16 speed (3)
  • +0.02% tenacity (1)
+0.16% health
  • +12 speed (3)
  • +28 offense (1)
  • +1213 health (3)
  • +0.1% crit chance (5)

Alliance Demographic Data

Based on 1721 units.
NameDescriptionCountPercent
Combat AnalysisWhile R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.104461%
Number CrunchAt the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.\n\nAt the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.113066%



Generated 2024-07-22 15:54:58 +0000