Based on 2547 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: offense +800, speed +98, protection +1434, health +1859, tenacity +19
| Great Mods: offense +1226, speed +95, protection +1595, health +6587, tenacity +0
|
Typical Mods: crit damage +30, speed +91, health +1233, offense +51, crit chance +8, protection +2337
| Great Mods: crit damage +30, speed +100, health +7991, offense +382, crit chance +0, protection +107
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | As long as she has no debuffs, Rey has +25% Offense and inflicts Daze for 2 turns whenever she uses a Special ability. This effect can't be Resisted. | 542 | 31% |