Alliance Guild Reports: Alliance Character Data: Rey (Jedi Training)

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Alliance Character Data: Rey (Jedi Training)

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2556 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2556 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 54% - health, speed

Typical Mods:
health +15570, speed +112
+0.08% offense
  • +16 speed (3)
  • +0.02% protection (1)
  • +0.01% health (1)
  • +0.05% crit chance (3)
+32 speed
  • +121 offense (3)
  • +1132 protection (2)
  • +0.02% protection (1)
  • +26 defense (2)
+0.2% defense
  • +45 offense (1)
  • +0.01% offense (1)
  • +23 speed (5)
  • +0.07% protection (3)
+0.24% protection
  • +0.04% health (2)
  • +0.06% tenacity (3)
  • +0.01% offense (1)
  • +12 speed (2)
+0.16% health
  • +15 speed (3)
  • +19 defense (2)
  • +0.08% defense (2)
  • +0.03% potency (1)
+0.16% health
  • +14 speed (3)
  • +9 defense (1)
  • +0.01% offense (1)
  • +1956 protection (3)
Great Mods:
health +20643, speed +136
+0.08% offense
  • +0.01% health (1)
  • +25 speed (5)
  • +0.08% protection (3)
  • +964 health (3)
+0.16% health
  • +0.02% potency (1)
  • +23 speed (5)
  • +1695 health (4)
  • +20 defense (2)
+0.2% defense
  • +524 health (1)
  • +18 speed (4)
  • +0.04% potency (2)
  • +2876 protection (4)
+0.16% health
  • +0.05% potency (2)
  • +26 speed (5)
  • +39 offense (1)
  • +0.05% offense (4)
+0.16% health
  • +18 defense (2)
  • +27 speed (5)
  • +1745 health (4)
  • +0.02% tenacity (1)
+0.16% health
  • +160 offense (4)
  • +0.11% defense (4)
  • +17 speed (3)
  • +8 defense (1)

#2 - 35% - crit damage, speed, offense, crit chance, potency, protection, health, defense

Typical Mods:
crit damage +30, speed +74, offense +327, crit chance +8, potency +0, protection +3246, health +3474, defense +1
+0.08% offense
  • +734 health (2)
  • +33 defense (3)
  • +11 speed (2)
  • +0.02% crit chance (1)
+32 speed
  • +126 offense (3)
  • +0.04% offense (3)
  • +0.03% tenacity (1)
  • +0.02% health (1)
+0.2% defense
  • +0.02% offense (1)
  • +13 defense (1)
  • +14 speed (3)
  • +107 offense (3)
+0.42% crit damage
  • +918 health (2)
  • +0.03% offense (2)
  • +1567 protection (3)
  • +0.03% potency (1)
+0.24% protection
  • +0.04% defense (1)
  • +472 health (1)
  • +17 speed (4)
  • +1557 protection (2)
+0.3% potency
  • +87 offense (2)
  • +1342 health (3)
  • +0.07% defense (2)
  • +0.02% protection (1)
Great Mods:
crit damage +30, speed +133, offense +351, crit chance +0, potency +0, protection +754, health +7632, defense +0
+0.08% offense
  • +0.11% potency (4)
  • +0.04% health (2)
  • +23 speed (4)
  • +886 health (2)
+32 speed
  • +0.02% offense (1)
  • +100 offense (2)
  • +0.03% crit chance (2)
  • +0.04% health (3)
+0.2% defense
  • +115 offense (3)
  • +15 defense (1)
  • +19 speed (4)
  • +0.06% health (4)
+0.16% health
  • +0.02% crit chance (1)
  • +24 speed (5)
  • +0.11% tenacity (5)
  • +0.03% protection (1)
+0.16% health
  • +0.03% defense (1)
  • +0.03% protection (1)
  • +22 speed (5)
  • +727 protection (1)
+0.16% health
  • +1302 health (3)
  • +13 speed (3)
  • +130 offense (3)
  • +0.05% offense (3)

#3 - 5% - protection, speed, offense, health, defense, potency, crit damage, crit chance

Typical Mods:
protection +3150, speed +96, offense +84, health +1332, defense +3, potency +15, crit damage +30, crit chance +0
+0.08% offense
  • +15 speed (3)
  • +30 defense (3)
  • +0.02% health (1)
  • +29 offense (1)
+0.24% protection
  • +44 offense (1)
  • +0.1% tenacity (4)
  • +18 speed (4)
  • +1867 protection (3)
+0.2% defense
  • +19 speed (4)
  • +0.06% potency (3)
  • +51 defense (4)
  • +304 health (1)
+0.24% protection
  • +0.03% offense (3)
  • +1019 health (2)
  • +0.07% potency (3)
  • +17 speed (4)
+0.24% protection
  • +0.11% defense (3)
  • +0.02% tenacity (1)
  • +0.06% offense (5)
  • +16 speed (3)
+0.24% protection
  • +0.07% offense (5)
  • +11 speed (2)
  • +0.04% crit chance (2)
  • +828 protection (1)
Great Mods:
protection +8606, speed +144, offense +435, health +6929, defense +2, potency +0, crit damage +0, crit chance +0
+0.08% offense
  • +0.04% crit chance (2)
  • +103 offense (3)
  • +19 speed (4)
  • +2147 protection (3)
+32 speed
  • +2628 protection (3)
  • +0.1% potency (4)
  • +0.07% tenacity (3)
  • +0.05% defense (2)
+0.2% defense
  • +139 offense (3)
  • +22 speed (4)
  • +40 defense (3)
  • +0.05% protection (2)
+0.2% crit chance
  • +0.05% potency (2)
  • +16 speed (3)
  • +0.07% tenacity (3)
  • +1720 health (4)
+0.16% health
  • +21 speed (4)
  • +185 offense (5)
  • +0.03% offense (2)
  • +15 defense (1)
+0.08% offense
  • +3792 protection (5)
  • +18 speed (4)
  • +0.04% protection (2)
  • +8 defense (1)

Alliance Demographic Data

Based on 1524 units.
NameDescriptionCountPercent
Inspirational PresenceResistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.\n\nWhen a Resistance ally uses a Special ability:\n - All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)\n - If the Resistance ally has no debuffs, reduce their Cooldowns by 1112974%
Virtuous ProtectorWhen another ally suffers a debuff, or when another Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff, she has a 40% chance to Dispel all debuffs on herself.100366%
InsightAt the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.\n\nAt the end of Rey's turn:\n - Rey gains Foresight until she Evades\n - If Rey has Foresight, she gains Critical Damage Up until she is damaged\n - If Rey has Critical Damage Up, she gains Offense Up until she is damaged110573%



Generated 2024-07-22 15:54:58 +0000