Alliance Guild Reports: Alliance Character Data: Rose Tico

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Alliance Character Data: Rose Tico

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1575 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1575 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 60% - speed, health, offense, protection, potency, defense

Typical Mods:
speed +130, health +5437, offense +333, protection +191, potency +0, defense +1
+0.08% offense
  • +0.02% tenacity (1)
  • +0.01% crit chance (1)
  • +16 speed (4)
  • +125 offense (3)
+32 speed
  • +0.06% defense (2)
  • +0.04% crit chance (2)
  • +25 defense (2)
  • +0.05% tenacity (2)
+0.2% defense
  • +15 speed (3)
  • +168 offense (5)
  • +0.05% health (3)
  • +0.02% tenacity (1)
+0.24% protection
  • +12 defense (1)
  • +21 speed (4)
  • +0.1% defense (3)
  • +0.02% crit chance (1)
+0.24% protection
  • +15 speed (3)
  • +0.01% offense (2)
  • +36 offense (1)
  • +0.04% tenacity (2)
+0.3% potency
  • +15 speed (3)
  • +0.06% protection (2)
  • +896 health (2)
  • +0.05% tenacity (2)
Great Mods:
speed +172, health +5043, offense +150, protection +92, potency +0, defense +0
+0.08% offense
  • +25 speed (5)
  • +73 offense (2)
  • +0.05% tenacity (2)
  • +0.07% potency (3)
+32 speed
  • +0.02% protection (1)
  • +0.02% tenacity (1)
  • +0.1% potency (4)
  • +0.03% crit chance (2)
+0.2% defense
  • +0.02% tenacity (1)
  • +69 offense (2)
  • +0.05% offense (4)
  • +25 speed (5)
+0.42% crit damage
  • +0.07% defense (2)
  • +0.02% potency (1)
  • +25 speed (5)
  • +0.02% offense (2)
+0.24% protection
  • +0.03% potency (2)
  • +25 speed (5)
  • +0.05% health (3)
  • +0.02% offense (2)
+0.3% potency
  • +24 speed (5)
  • +502 health (1)
  • +0.04% crit chance (2)
  • +0.03% tenacity (1)

#2 - 12% - crit damage, potency, speed, health, offense

Typical Mods:
crit damage +30, potency +15, speed +99, health +122, offense +160
+0.08% offense
  • +0.03% protection (1)
  • +14 speed (3)
  • +0.05% health (3)
  • +0.04% defense (1)
+32 speed
  • +1549 protection (2)
  • +83 offense (3)
  • +0.02% tenacity (1)
  • +0.05% potency (2)
+0.2% defense
  • +20 speed (4)
  • +0.03% tenacity (1)
  • +0.02% protection (1)
  • +1597 protection (3)
+0.42% crit damage
  • +10 speed (2)
  • +0.04% offense (3)
  • +0.02% potency (1)
  • +0.02% health (2)
+0.16% health
  • +1137 protection (2)
  • +10 speed (2)
  • +0.07% protection (3)
  • +0.02% defense (1)
+0.3% potency
  • +0.02% crit chance (1)
  • +0.03% health (2)
  • +72 offense (2)
  • +13 speed (3)
Great Mods:
crit damage +30, potency +15, speed +132, health +3182, offense +159
+0.08% offense
  • +0.1% tenacity (4)
  • +845 health (2)
  • +27 speed (5)
  • +0.02% protection (1)
+32 speed
  • +0.04% protection (2)
  • +0.03% crit chance (2)
  • +0.05% tenacity (2)
  • +0.06% defense (2)
+0.2% defense
  • +0.02% potency (1)
  • +22 speed (5)
  • +0.02% tenacity (1)
  • +49 offense (1)
+0.42% crit damage
  • +17 speed (3)
  • +78 offense (2)
  • +13 defense (1)
  • +1519 health (3)
+0.24% protection
  • +20 speed (5)
  • +0.04% defense (1)
  • +0.02% potency (1)
  • +818 health (2)
+0.3% potency
  • +0.05% defense (2)
  • +1247 protection (2)
  • +28 offense (1)
  • +14 speed (3)

#3 - 9% - health, speed, protection, defense, tenacity, offense, crit chance

Typical Mods:
health +9791, speed +109, protection +4770, defense +4, tenacity +0, offense +134, crit chance +0
+0.08% offense
  • +0.04% protection (2)
  • +9 defense (1)
  • +0.04% crit chance (2)
  • +13 speed (3)
+32 speed
  • +0.03% crit chance (2)
  • +0.02% potency (1)
  • +0.09% tenacity (4)
  • +0.02% health (1)
+0.2% defense
  • +37 defense (3)
  • +0.02% potency (1)
  • +0.03% health (2)
  • +16 speed (3)
+0.24% protection
  • +0.07% crit chance (4)
  • +14 speed (3)
  • +28 offense (1)
  • +10 defense (1)
+0.24% protection
  • +63 offense (2)
  • +16 speed (3)
  • +35 defense (3)
  • +666 protection (1)
+0.08% offense
  • +18 speed (4)
  • +3917 protection (5)
  • +35 offense (1)
  • +730 health (2)
Great Mods:
health +16131, speed +102, protection +2474, defense +1, tenacity +0, offense +251, crit chance +0
+0.08% offense
  • +12 speed (2)
  • +132 offense (3)
  • +1037 health (2)
  • +0.01% crit chance (1)
+32 speed
  • +25 defense (2)
  • +0.03% offense (2)
  • +0.06% tenacity (3)
  • +0.02% crit chance (1)
+0.2% defense
  • +675 protection (1)
  • +30 offense (1)
  • +15 speed (3)
  • +0.04% offense (3)
+0.2% crit chance
  • +335 health (1)
  • +0.04% tenacity (2)
  • +14 speed (3)
  • +0.02% offense (2)
+0.24% protection
  • +77 offense (2)
  • +1025 protection (2)
  • +0.02% tenacity (1)
  • +16 speed (3)
+0.08% offense
  • +0.04% defense (1)
  • +13 speed (3)
  • +1202 health (3)
  • +688 protection (1)

#4 - 6% - crit chance, health, speed, potency, protection, defense

Typical Mods:
crit chance +16, health +5449, speed +97, potency +0, protection +3757, defense +1
+0.08% offense
  • +14 speed (3)
  • +0.03% protection (1)
  • +0.03% crit chance (2)
  • +1095 protection (2)
+32 speed
  • +0.04% crit chance (2)
  • +10 defense (1)
  • +49 offense (1)
  • +0.09% protection (4)
+0.2% defense
  • +0.03% offense (2)
  • +0.05% protection (2)
  • +13 speed (3)
  • +0.03% potency (1)
+0.12% crit chance
  • +8 defense (1)
  • +0.01% defense (1)
  • +0.02% health (3)
  • +13 speed (3)
+0.16% health
  • +12 speed (2)
  • +0.09% potency (3)
  • +0.05% tenacity (2)
  • +0.04% crit chance (2)
+0.3% potency
  • +848 health (2)
  • +2601 protection (4)
  • +0.02% offense (2)
  • +13 speed (3)
Great Mods:
crit chance +16, health +8621, speed +107, potency +0, protection +542, defense +1
+0.08% offense
  • +0.02% health (1)
  • +0.06% protection (3)
  • +877 health (2)
  • +12 speed (2)
+32 speed
  • +23 defense (2)
  • +0.03% defense (1)
  • +0.02% tenacity (1)
  • +0.07% crit chance (4)
+0.2% defense
  • +0.03% health (2)
  • +15 speed (3)
  • +495 protection (1)
  • +0.04% tenacity (2)
+0.2% crit chance
  • +19 speed (4)
  • +1891 health (4)
  • +0.04% offense (3)
  • +0.01% health (1)
+0.16% health
  • +316 health (1)
  • +15 speed (3)
  • +0.02% potency (1)
  • +0.07% protection (3)
+0.08% offense
  • +14 speed (3)
  • +906 health (2)
  • +0.14% defense (4)
  • +0.02% health (2)

#5 - 5% - crit avoidance, health, speed

Typical Mods:
crit avoidance +0, health +7466, speed +29
+0.06% offense
  • +4 speed (1)
  • +0.02% health (2)
  • +0.05% potency (3)
  • +647 protection (1)
+0.24% crit avoidance
  • +13 speed (3)
  • +1288 protection (2)
  • +0% offense (1)
  • +651 health (2)
+0.12% defense
  • +0.02% health (2)
  • +0.03% tenacity (2)
  • +5 speed (1)
  • +0.01% offense (3)
+0.06% offense
  • +3 speed (1)
  • +0.03% crit chance (2)
  • +0.02% health (2)
  • +0.01% protection (1)
+0.24% protection
  • +1310 protection (2)
  • +0.02% health (3)
  • +40 offense (1)
  • +4 speed (1)
+0.1% potency
  • +0% offense (1)
  • +0.01% defense (1)
  • +514 protection (1)
  • +36 offense (1)
Great Mods:
crit avoidance +0, health +7466, speed +29
+0.06% offense
  • +4 speed (1)
  • +0.02% health (2)
  • +0.05% potency (3)
  • +647 protection (1)
+0.24% crit avoidance
  • +13 speed (3)
  • +1288 protection (2)
  • +0% offense (1)
  • +651 health (2)
+0.12% defense
  • +0.02% health (2)
  • +0.03% tenacity (2)
  • +5 speed (1)
  • +0.01% offense (3)
+0.06% offense
  • +3 speed (1)
  • +0.03% crit chance (2)
  • +0.02% health (2)
  • +0.01% protection (1)
+0.24% protection
  • +1310 protection (2)
  • +0.02% health (3)
  • +40 offense (1)
  • +4 speed (1)
+0.1% potency
  • +0% offense (1)
  • +0.01% defense (1)
  • +514 protection (1)
  • +36 offense (1)

Alliance Demographic Data

Based on 1618 units.
NameDescriptionCountPercent
Valiant SpiritRose Tico has +10% Offense for each Exposed enemy. When another Resistance ally scores a Critical Hit, Rose Tico gains 10% Turn Meter.\n\nWhile in Grand Arenas: All other Resistance allies also gain 10% Offense for each Exposed enemy, and they gain 5% Turn Meter whenever a Resistance ally scores a critical hit.29918%



Generated 2024-07-22 15:54:58 +0000