Alliance Guild Reports: Alliance Character Data: Royal Guard

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Alliance Character Data: Royal Guard

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2007 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2007 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 83% - health, defense

Typical Mods:
health +22382, defense +2
+0.08% offense
  • +1323 protection (2)
  • +16 speed (3)
  • +50 defense (4)
  • +0.05% health (3)
+0.24% protection
  • +23 defense (2)
  • +2377 protection (3)
  • +1135 health (3)
  • +18 speed (4)
+0.2% defense
  • +0.05% health (3)
  • +11 speed (2)
  • +0.07% potency (3)
  • +1457 health (4)
+0.16% health
  • +0.05% protection (2)
  • +1601 health (4)
  • +0.06% crit chance (3)
  • +12 speed (3)
+0.16% health
  • +15 speed (3)
  • +0.13% defense (4)
  • +0.02% potency (1)
  • +0.08% protection (4)
+0.16% health
  • +0.11% defense (4)
  • +1218 health (3)
  • +18 speed (4)
  • +0.02% crit chance (1)
Great Mods:
health +26246, defense +2
+0.08% offense
  • +12 speed (2)
  • +0.05% potency (2)
  • +0.06% health (4)
  • +1733 health (4)
+0.16% health
  • +0.03% potency (1)
  • +4 speed (1)
  • +120 offense (3)
  • +1539 health (4)
+0.2% defense
  • +0.03% health (2)
  • +1072 health (3)
  • +10 speed (2)
  • +3084 protection (5)
+0.16% health
  • +1553 health (4)
  • +0.04% crit chance (2)
  • +7 speed (2)
  • +0.09% tenacity (4)
+0.16% health
  • +14 speed (3)
  • +37 defense (3)
  • +1875 health (4)
  • +0.03% crit chance (2)
+0.16% health
  • +30 defense (2)
  • +7 speed (2)
  • +1420 health (3)
  • +1403 protection (2)

Alliance Demographic Data

Based on 1724 units.
NameDescriptionCountPercent
Unyielding DefenderAt the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.\n\nAt the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.86650%



Generated 2024-07-22 15:54:58 +0000