Alliance Guild Reports: Alliance Character Data: Sabine Wren

Alliance | Characters |
Resources
Player | Characters | History | Transfers

Alliance Character Data: Sabine Wren

swgoh.gg data

Mod Data

Mod Stat Distributions

Mod stat distributions across 2005 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2005 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 49% - crit damage, protection, crit chance, speed, health, offense

Typical Mods:
crit damage +30, protection +4135, crit chance +8, speed +63, health +1901, offense +168
+0.06% offense
  • +9 speed (2)
  • +0.04% protection (2)
  • +0.02% defense (2)
  • +406 health (1)
+30 speed
  • +1284 protection (2)
  • +696 health (2)
  • +5 defense (1)
  • +88 offense (2)
+0.12% defense
  • +787 health (3)
  • +4 speed (1)
  • +0.02% health (2)
  • +0.01% crit chance (1)
+0.36% crit damage
  • +0.01% crit chance (1)
  • +0.03% protection (2)
  • +1199 protection (2)
  • +0.01% offense (2)
+0.24% protection
  • +74 offense (2)
  • +5 speed (1)
  • +27 defense (4)
  • +810 protection (1)
+0.06% offense
  • +0.01% health (1)
  • +15 speed (3)
  • +736 protection (1)
  • +24 defense (3)
Great Mods:
crit damage +30, protection +3908, crit chance +0, speed +149, health +1783, offense +483
+0.08% offense
  • +74 offense (2)
  • +0.1% potency (4)
  • +25 speed (5)
  • +882 protection (1)
+32 speed
  • +1599 protection (2)
  • +0.07% protection (3)
  • +149 offense (4)
  • +338 health (1)
+0.2% defense
  • +24 speed (5)
  • +0.03% crit chance (2)
  • +44 offense (1)
  • +0.02% potency (1)
+0.42% crit damage
  • +0.04% protection (2)
  • +512 health (1)
  • +21 speed (4)
  • +0.12% tenacity (5)
+0.24% protection
  • +0.01% offense (1)
  • +26 speed (5)
  • +60 offense (2)
  • +933 health (3)
+0.24% protection
  • +151 offense (4)
  • +0.07% defense (2)
  • +21 speed (4)
  • +1219 protection (2)

#2 - 38% - speed, offense, health, defense, potency, protection

Typical Mods:
speed +141, offense +168, health +6788, defense +0, potency +0, protection +2118
+0.08% offense
  • +1492 protection (2)
  • +24 speed (5)
  • +15 defense (1)
  • +0.03% crit chance (2)
+30 speed
  • +0.04% crit chance (3)
  • +0.02% potency (1)
  • +0.04% defense (3)
  • +334 health (1)
+0.2% defense
  • +0.02% protection (1)
  • +0.09% crit chance (5)
  • +19 speed (4)
  • +54 offense (2)
+0.08% offense
  • +14 speed (3)
  • +0.07% potency (3)
  • +534 protection (1)
  • +1000 health (2)
+0.24% protection
  • +333 health (1)
  • +0.03% defense (1)
  • +25 speed (5)
  • +0.05% offense (4)
+0.3% potency
  • +12 speed (2)
  • +103 offense (3)
  • +404 health (1)
  • +0.1% defense (3)
Great Mods:
speed +131, offense +1704, health +4827, defense +0, potency +0, protection +1645
+0.08% offense
  • +25 speed (5)
  • +0.02% potency (1)
  • +200 offense (5)
  • +0.02% tenacity (1)
+0.08% offense
  • +15 speed (3)
  • +0.1% protection (4)
  • +173 offense (4)
  • +0.02% crit chance (1)
+0.2% defense
  • +118 offense (3)
  • +0.04% crit chance (2)
  • +0.02% offense (2)
  • +25 speed (5)
+0.08% offense
  • +0.04% health (2)
  • +1609 protection (2)
  • +113 offense (3)
  • +27 speed (5)
+0.16% health
  • +0.03% offense (2)
  • +122 offense (3)
  • +0.03% crit chance (2)
  • +19 speed (5)
+0.08% offense
  • +0.04% health (2)
  • +150 offense (4)
  • +20 speed (5)
  • +0.02% tenacity (1)

#3 - 9% - potency, crit damage, speed, offense, health, protection, defense

Typical Mods:
potency +15, crit damage +30, speed +100, offense +110, health +52, protection +96, defense +1
+0.08% offense
  • +0.02% crit chance (1)
  • +23 speed (5)
  • +33 offense (1)
  • +0.09% defense (3)
+32 speed
  • +0.01% offense (1)
  • +0.04% protection (2)
  • +0.04% crit chance (2)
  • +0.04% health (3)
+0.12% defense
  • +6 defense (1)
  • +72 offense (2)
  • +0.06% potency (3)
  • +11 speed (2)
+0.24% protection
  • +9 speed (2)
  • +0.01% health (1)
  • +0.07% crit chance (4)
  • +0.02% potency (1)
+0.06% health
  • +9 defense (1)
  • +0.05% potency (3)
  • +10 speed (2)
  • +0.03% defense (2)
+0.24% potency
  • +16 defense (2)
  • +0.01% crit chance (1)
  • +15 speed (3)
  • +0.04% tenacity (2)
Great Mods:
potency +45, crit damage +0, speed +140, offense +125, health +617, protection +4816, defense +4
+0.08% offense
  • +33 offense (1)
  • +48 defense (4)
  • +0.02% defense (1)
  • +24 speed (5)
+30 speed
  • +0.03% crit chance (2)
  • +37 offense (1)
  • +552 protection (1)
  • +0.01% health (2)
+0.2% defense
  • +27 defense (2)
  • +2275 protection (3)
  • +23 speed (5)
  • +535 health (1)
+0.08% offense
  • +23 speed (5)
  • +0.04% crit chance (2)
  • +46 offense (1)
  • +0.02% protection (1)
+0.16% health
  • +25 defense (2)
  • +1981 protection (3)
  • +22 speed (5)
  • +0.06% defense (2)
+0.3% potency
  • +0.07% defense (2)
  • +18 speed (4)
  • +9 defense (1)
  • +0.09% crit chance (5)

Alliance Demographic Data

Based on 1720 units.
NameDescriptionCountPercent
DemolishDeal Physical damage to all enemies, Stagger them for 2 turns, and Expose target enemy for 2 turns. For each active Mandalorian and Phoenix ally, deal +15% more damage and Expose a random enemy for 2 turns. Mandalorian and Phoenix allies gain Critical Chance Up and Offense Up for 2 turns. If this attack scores a critical hit, reduce Sabine's cooldowns by 2. This attack can't be countered or evaded.68340%



Generated 2024-07-22 15:54:58 +0000