Alliance Guild Reports: Alliance Character Data: Sana Starros

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Alliance Character Data: Sana Starros

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1437 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1437 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 57% - speed, offense, health

Typical Mods:
speed +120, offense +292, health +7990
+0.08% offense
  • +72 offense (2)
  • +11 speed (2)
  • +0.03% crit chance (2)
  • +988 health (2)
+32 speed
  • +38 defense (3)
  • +119 offense (3)
  • +350 health (1)
  • +0.02% protection (1)
+0.2% defense
  • +0.02% crit chance (1)
  • +15 speed (3)
  • +0.06% tenacity (2)
  • +2329 protection (3)
+0.24% protection
  • +15 speed (3)
  • +1058 health (3)
  • +0.04% tenacity (2)
  • +0.01% crit chance (1)
+0.24% protection
  • +0.05% crit chance (3)
  • +14 speed (3)
  • +44 offense (1)
  • +0.01% defense (1)
+0.16% health
  • +0.04% potency (2)
  • +50 offense (1)
  • +15 speed (3)
  • +0.06% offense (5)
Great Mods:
speed +177, offense +91, health +8133
+0.08% offense
  • +49 offense (1)
  • +0.05% tenacity (2)
  • +28 speed (5)
  • +1543 protection (2)
+32 speed
  • +1539 protection (3)
  • +0.02% crit chance (1)
  • +33 offense (1)
  • +0.04% offense (3)
+0.2% defense
  • +0.05% crit chance (3)
  • +23 speed (5)
  • +26 defense (2)
  • +0.02% health (2)
+0.42% crit damage
  • +848 health (2)
  • +35 defense (3)
  • +0.04% potency (2)
  • +26 speed (5)
+0.24% protection
  • +28 defense (2)
  • +25 speed (5)
  • +0.05% crit chance (3)
  • +952 health (2)
+0.08% offense
  • +814 health (2)
  • +0.06% potency (2)
  • +0.06% protection (3)
  • +25 speed (5)

#2 - 27% - offense, speed, health, potency

Typical Mods:
offense +862, speed +78, health +6325, potency +0
+0.06% offense
  • +10 speed (3)
  • +270 health (1)
  • +0.03% defense (2)
  • +0.03% protection (2)
+30 speed
  • +78 offense (2)
  • +0.04% defense (3)
  • +0.01% offense (2)
  • +9 defense (1)
+0.12% defense
  • +0.03% crit chance (2)
  • +10 speed (2)
  • +15 defense (2)
  • +0.04% tenacity (2)
+0.06% offense
  • +11 speed (3)
  • +0.03% crit chance (2)
  • +549 health (2)
  • +691 protection (1)
+0.24% protection
  • +21 defense (3)
  • +64 offense (2)
  • +8 speed (2)
  • +0.02% crit chance (1)
+0.24% potency
  • +9 speed (2)
  • +0% offense (1)
  • +2423 protection (4)
  • +0.01% defense (1)
Great Mods:
offense +1475, speed +32, health +685, potency +15
+0.08% offense
  • +0.05% crit chance (3)
  • +11 speed (2)
  • +0.02% health (1)
  • +199 offense (5)
+0.08% offense
  • +844 protection (1)
  • +149 offense (4)
  • +0.04% crit chance (2)
  • +12 defense (1)
+0.12% defense
  • +10 speed (3)
  • +75 offense (2)
  • +0.02% tenacity (1)
  • +879 protection (2)
+0.08% offense
  • +29 defense (2)
  • +5 speed (1)
  • +0.03% crit chance (2)
  • +119 offense (3)
+0.24% protection
  • +1730 protection (3)
  • +0.03% defense (1)
  • +85 offense (2)
  • +0.02% offense (2)
+0.3% potency
  • +1412 protection (2)
  • +121 offense (3)
  • +6 speed (1)
  • +676 health (2)

#3 - 14% - health, offense, speed

Typical Mods:
health +1769, offense +2, speed +56
+0.06% offense
  • +393 health (1)
  • +0.02% potency (1)
  • +9 speed (2)
  • +1018 protection (2)
+0.06% health
  • +12 speed (3)
  • +380 health (1)
  • +13 defense (2)
  • +0.02% protection (1)
+0.12% defense
  • +1435 protection (2)
  • +236 health (1)
  • +22 defense (3)
  • +7 speed (2)
+0.06% health
  • +389 health (1)
  • +9 speed (2)
  • +0.05% protection (3)
  • +0.03% potency (2)
+0.06% health
  • +9 speed (2)
  • +274 health (1)
  • +0.03% tenacity (2)
  • +0.02% protection (1)
+0.12% defense
  • +10 speed (2)
  • +0.03% protection (2)
  • +25 defense (3)
  • +0.02% crit chance (1)
Great Mods:
health +19754, offense +400, speed +78
+0.06% offense
  • +0.02% health (2)
  • +10 speed (2)
  • +221 health (1)
  • +67 offense (2)
+30 speed
  • +0.01% defense (1)
  • +1072 health (3)
  • +57 offense (2)
  • +5 defense (1)
+0.12% defense
  • +0.01% health (1)
  • +0.01% offense (3)
  • +657 health (2)
  • +10 speed (2)
+0.06% health
  • +563 protection (1)
  • +309 health (1)
  • +89 offense (3)
  • +9 speed (2)
+0.06% health
  • +10 speed (2)
  • +2210 protection (3)
  • +81 offense (2)
  • +312 health (1)
+0.06% health
  • +554 health (2)
  • +0.02% potency (1)
  • +103 offense (3)
  • +9 speed (2)

Alliance Demographic Data

Based on 1270 units.
NameDescriptionCountPercent
Rebel SympathizerRebel Scoundrel Tanks have +30% Defense, Max Health, and Max Protection and gain 15% Turn Meter whenever a non-Tank Rebel ally or Sana is damaged by an attack. Rebel allies and Sana have +30% Offense and Potency. At the start of battle, Rebel allies and Sana gain Protection Up (100%) until they use an ability.\n\nWhenever a Rebel ally or Sana has less than 100% Turn Meter and gains bonus Turn Meter, they gain 25% Critical Damage (stacking) until they critically hit an enemy. If a Rebel Scoundrel removes Turn Meter from an enemy, that enemy also takes damage equal to 20% of their Max Health, which can't be evaded. This damage can't defeat enemies. The first time each turn Rebel allies or Sana deal damage more than once, they gain 25% Max Health (stacking, max 200%) for the rest of the encounter. Whenever Rebel allies or Sana critically hit an enemy, they inflict Target Lock for 1 turn, which can't be evaded. Whenever an enemy is inflicted with Target Lock, reduce Rebel Scoundrel Tanks' cooldowns by 1.\n\nWhile in Territory Wars: Rebel Scoundrels and Sana are immune to Daze. At the start of battle, Rebel Scoundrel Tanks Taunt for 1 turn and Rebel Scoundrels and Sana start with Tenacity Up for 1 turn. Target Lock can't be resisted from this ability. The first time each turn Rebel allies and Sana deal damage more than once, dispel all buffs on all enemies and inflict Healing Immunity for 1 turn.252%



Generated 2024-07-22 15:54:58 +0000