Alliance Guild Reports: Alliance Character Data: Savage Opress

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Alliance Character Data: Savage Opress

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1850 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1850 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 79% - health

Typical Mods:
health +15348
+0.08% offense
  • +23 speed (5)
  • +0.04% protection (2)
  • +12 defense (1)
  • +0.06% tenacity (3)
+0.16% health
  • +0.03% tenacity (1)
  • +79 offense (2)
  • +22 speed (5)
  • +0.04% offense (3)
+0.2% defense
  • +0.04% offense (3)
  • +49 defense (4)
  • +40 offense (1)
  • +18 speed (4)
+0.16% health
  • +108 offense (3)
  • +10 speed (2)
  • +0.1% tenacity (4)
  • +0.1% defense (3)
+0.16% health
  • +15 speed (3)
  • +0.07% tenacity (4)
  • +0.04% offense (3)
  • +825 health (2)
+0.16% health
  • +16 speed (3)
  • +0.07% protection (3)
  • +0.08% defense (2)
  • +0.05% offense (4)
Great Mods:
health +24077
+0.08% offense
  • +1951 protection (3)
  • +97 offense (3)
  • +0.02% health (1)
  • +1568 health (4)
+0.16% health
  • +26 defense (2)
  • +2016 health (5)
  • +9 speed (2)
  • +0.05% potency (2)
+0.2% defense
  • +0.03% health (2)
  • +0.03% potency (1)
  • +19 speed (4)
  • +1726 health (4)
+0.16% health
  • +1312 protection (2)
  • +29 defense (3)
  • +0.06% protection (3)
  • +1301 health (3)
+0.16% health
  • +11 speed (2)
  • +1821 protection (3)
  • +1446 health (4)
  • +0.04% tenacity (2)
+0.16% health
  • +1474 health (3)
  • +9 speed (2)
  • +57 offense (2)
  • +0.06% protection (3)

Alliance Demographic Data

Based on 1678 units.
NameDescriptionCountPercent
BruteWhenever Savage receives damage, he gains Defense Up, a stack of Heal Over Time, and Offense Up for 2 turns, and gains 30% Turn Meter.\n\nWhenever Savage is critically hit, he dispels all debuffs on himself. At the end of his turn, Savage dispels all debuffs on a random other Sith ally and gains those debuffs for 1 turn.\n\nWhile in Grand Arenas: Savage gains 50% Defense, Max Health, and Offense, and 30 Speed. At the start of the encounter, Savage gains 2 stacks of Resilient Defense. At the end of his turn, Savage gains 2 stacks of Resilient Defense (max 10) and 10% Turn Meter (max 50%) for each debuff on other Sith allies.\nWhenever Savage is critically hit, he gains 16% Health Steal and Offense (stacking, max 160%) and all other Sith allies gain 4% Health Steal and Offense (stacking, max 40%), recover 15% Health and Protection, and gain 10% Turn Meter until the end of the encounter.\n\nWhile Savage has Resilient Defense, he has +50% Defense per stack and is inflicted with Vulnerable, which can't be prevented or dispelled. Whenever Savage gains Taunt, he dispels it and gains 2 stacks of Resilient Defense.111867%



Generated 2024-07-22 15:54:58 +0000