Alliance Guild Reports: Alliance Character Data: Scout Trooper

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Alliance Character Data: Scout Trooper

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Mod Data

Mod Stat Distributions

Mod stat distributions across 907 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 907 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 91% - speed, health, offense, protection

Typical Mods:
speed +136, health +6168, offense +101, protection +2730
+0.06% offense
  • +12 speed (3)
  • +0.04% protection (2)
  • +0.04% tenacity (2)
  • +224 health (1)
+30 speed
  • +243 health (1)
  • +1260 protection (2)
  • +0.02% protection (1)
  • +0% offense (1)
+0.12% defense
  • +0.02% potency (1)
  • +13 speed (3)
  • +0.04% protection (2)
  • +0.01% offense (2)
+0.08% offense
  • +24 speed (5)
  • +65 offense (2)
  • +23 defense (2)
  • +0.06% defense (2)
+0.24% protection
  • +0.01% offense (2)
  • +30 offense (1)
  • +1303 protection (2)
  • +14 speed (3)
+0.3% potency
  • +0.03% tenacity (1)
  • +1206 health (3)
  • +0.04% health (3)
  • +25 speed (5)
Great Mods:
speed +184, health +5833, offense +227, protection +1853
+0.08% offense
  • +0.07% protection (3)
  • +28 speed (5)
  • +31 offense (1)
  • +0.08% tenacity (3)
+32 speed
  • +990 health (2)
  • +743 protection (1)
  • +0.07% protection (3)
  • +0.05% potency (2)
+0.2% defense
  • +70 offense (2)
  • +25 speed (5)
  • +0.08% protection (3)
  • +0.03% potency (2)
+0.24% protection
  • +27 speed (5)
  • +0.02% potency (1)
  • +0.07% tenacity (3)
  • +0.05% crit chance (3)
+0.24% protection
  • +29 speed (5)
  • +122 offense (3)
  • +0.03% offense (3)
  • +633 protection (1)
+0.24% protection
  • +0.03% potency (2)
  • +0.01% crit chance (1)
  • +25 speed (5)
  • +365 health (1)

#2 - 8% - crit damage, speed, offense, health, protection, defense, crit chance

Typical Mods:
crit damage +30, speed +123, offense +40, health +1869, protection +5611, defense +2, crit chance +8
+0.08% offense
  • +0.08% tenacity (3)
  • +1656 protection (3)
  • +281 health (1)
  • +26 speed (5)
+30 speed
  • +24 defense (3)
  • +371 health (1)
  • +0.03% protection (2)
  • +1379 protection (2)
+0.2% defense
  • +17 speed (3)
  • +2524 protection (3)
  • +34 defense (3)
  • +670 health (2)
+0.42% crit damage
  • +0.06% tenacity (3)
  • +34 offense (1)
  • +0.05% protection (2)
  • +14 speed (3)
+0.16% health
  • +0.03% tenacity (1)
  • +476 health (1)
  • +0.05% potency (2)
  • +24 speed (5)
+0.08% offense
  • +12 speed (3)
  • +0.07% potency (3)
  • +0.03% protection (1)
  • +14 defense (1)
Great Mods:
crit damage +30, speed +146, offense +267, health +4794, protection +3381, defense +1, crit chance +0
+0.08% offense
  • +26 speed (5)
  • +575 protection (1)
  • +103 offense (3)
  • +0.04% health (3)
+32 speed
  • +836 protection (1)
  • +0.04% crit chance (2)
  • +277 health (1)
  • +0.06% offense (4)
+0.2% defense
  • +37 offense (1)
  • +15 speed (3)
  • +0.07% crit chance (4)
  • +0.06% offense (4)
+0.42% crit damage
  • +25 speed (5)
  • +1849 protection (3)
  • +0.04% offense (3)
  • +15 defense (1)
+0.24% protection
  • +25 speed (5)
  • +83 offense (2)
  • +0.04% health (3)
  • +0.03% offense (2)
+0.3% potency
  • +32 offense (1)
  • +23 speed (5)
  • +34 defense (3)
  • +0.04% offense (3)

Alliance Demographic Data

Based on 1578 units.
NameDescriptionCountPercent
Strategic AssessmentDispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.\n\nInflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.\n\nIf the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.34322%
Imperial VanguardWhenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.\n\nIf the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle\n\nWhile Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.\n\nWhile in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.\n\nWhile in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle.35723%



Generated 2024-07-22 15:54:58 +0000