Based on 1555 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: offense +1317, speed +89, health +2006, crit chance +8, protection +5674, crit damage +0, defense +2
| Great Mods: offense +1791, speed +120, health +7434, crit chance +0, protection +43, crit damage +0, defense +1
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Name | Description | Count | Percent |
---|---|---|---|
![]() | Second Sister gains +50% Critical Damage. Her Special abilities can't be evaded when attacking an enemy with one or more stacks of Purge. Whenever an enemy or Empire ally is defeated, Second Sister gains bonuses for the rest of the encounter.\n\nFirst enemy or Empire ally: +35 Speed\n\nSecond enemy or Empire ally: +100% Defense Penetration\n\nThird enemy or Empire ally: +50% Critical Damage | 711 | 45% |