Alliance Guild Reports: Alliance Character Data: Seventh Sister

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Alliance Character Data: Seventh Sister

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1932 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 1932 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 100% - speed, health, offense, protection

Typical Mods:
speed +132, health +6911, offense +149, protection +1505
+0.08% offense
  • +1424 health (4)
  • +15 speed (3)
  • +0.02% potency (1)
  • +1287 protection (2)
+32 speed
  • +0.01% offense (1)
  • +0.03% health (2)
  • +0.04% tenacity (2)
  • +0.08% defense (3)
+0.2% defense
  • +19 defense (2)
  • +14 speed (3)
  • +0.05% health (3)
  • +0.04% crit chance (2)
+0.24% protection
  • +513 health (2)
  • +63 offense (2)
  • +10 speed (2)
  • +0.04% tenacity (2)
+0.16% health
  • +0.03% defense (1)
  • +24 speed (5)
  • +0.05% tenacity (2)
  • +0.03% crit chance (2)
+0.24% protection
  • +19 speed (4)
  • +0.02% crit chance (1)
  • +82 offense (2)
  • +0.01% health (1)
Great Mods:
speed +183, health +5919, offense +177, protection +160
+0.08% offense
  • +8 defense (1)
  • +0.1% tenacity (5)
  • +27 speed (5)
  • +0.03% defense (1)
+32 speed
  • +524 health (1)
  • +0.03% health (2)
  • +0.09% protection (4)
  • +0.04% defense (1)
+0.2% defense
  • +0.04% crit chance (2)
  • +0.09% potency (4)
  • +26 speed (5)
  • +12 defense (1)
+0.08% offense
  • +0.02% protection (1)
  • +26 speed (5)
  • +0.04% crit chance (2)
  • +170 offense (4)
+0.24% protection
  • +23 defense (2)
  • +29 speed (5)
  • +0.06% potency (2)
  • +0.02% crit chance (1)
+0.35% tenacity
  • +25 speed (5)
  • +0.02% crit chance (1)
  • +528 health (1)
  • +0.03% defense (1)

Alliance Demographic Data

Based on 1511 units.
NameDescriptionCountPercent
Guess AgainEmpire allies gain 16% Evasion. Whenever Inquisitorius allies evade, they recover 5% Health and Protection and gain Advantage for 2 turns.\n\nWhile in Territory Wars: Whenever a Jedi enemy gains Foresight, all Inquisitorius allies gain Foresight for 2 turns; at the end of each turn, dispel all buffs on Jedi enemies who have Foresight. Additionally, whenever an enemy gains a buff, Seventh Sister has a 10% chance to inflict 1 stack of Purge (max 6) on that enemy until the end of the encounter, increased to 20% if that enemy is Jedi.534%
ID9 Enemy IntelligenceConsume 1 stack of Purge from each enemy. Target ally recovers 30% Health and Protection, plus 10% Health and Protection for each stack of Purge consumed. All allies gain Critical Hit Immunity for 2 turns and Inquisitorius alliesĀ gain Foresight for 2 turns. All allies recover 10% Health and Protection and gain Evasion Up for 2 turns. If target ally is Inquisitorius, reduce this ability's cooldown by 1.80853%



Generated 2024-07-22 15:54:58 +0000