Alliance Guild Reports: Alliance Character Data: Sith Eternal Emperor

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Alliance Character Data: Sith Eternal Emperor

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2124 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2124 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 73% - health

Typical Mods:
health +29459
+0.08% offense
  • +41 offense (1)
  • +0.02% protection (1)
  • +0.06% tenacity (3)
  • +15 speed (3)
+0.16% health
  • +0.05% protection (2)
  • +9 speed (2)
  • +867 health (2)
  • +0.05% tenacity (2)
+0.2% defense
  • +0.02% potency (1)
  • +0.06% crit chance (3)
  • +18 speed (4)
  • +0.07% protection (3)
+0.16% health
  • +0.07% tenacity (3)
  • +24 speed (5)
  • +0.03% potency (1)
  • +1113 health (3)
+0.16% health
  • +0.06% defense (2)
  • +0.04% crit chance (2)
  • +0.07% protection (3)
  • +24 speed (5)
+0.16% health
  • +535 health (1)
  • +19 speed (5)
  • +0.04% offense (3)
  • +2319 protection (3)
Great Mods:
health +37361
+0.08% offense
  • +11 speed (2)
  • +0.02% crit chance (1)
  • +2158 health (5)
  • +0.06% health (4)
+0.16% health
  • +1851 health (4)
  • +18 defense (2)
  • +116 offense (3)
  • +0.04% offense (3)
+0.2% defense
  • +0.06% health (4)
  • +1759 health (4)
  • +134 offense (3)
  • +0.01% crit chance (1)
+0.16% health
  • +0.04% offense (3)
  • +0.03% defense (1)
  • +27 defense (2)
  • +1918 health (5)
+0.16% health
  • +0.06% defense (2)
  • +1553 health (4)
  • +0.05% tenacity (2)
  • +41 defense (3)
+0.16% health
  • +0.04% crit chance (2)
  • +79 offense (2)
  • +18 speed (4)
  • +1071 health (3)

#2 - 27% - speed, health, offense, defense, protection

Typical Mods:
speed +96, health +10741, offense +155, defense +2, protection +1359
+0.06% offense
  • +24 defense (3)
  • +88 offense (3)
  • +0.02% tenacity (1)
  • +0.02% crit chance (1)
+30 speed
  • +508 health (2)
  • +0.01% protection (1)
  • +0.04% potency (2)
  • +0.02% health (3)
+0.12% defense
  • +1208 protection (2)
  • +8 speed (2)
  • +895 health (3)
  • +6 defense (1)
+0.06% offense
  • +0.03% protection (2)
  • +22 defense (3)
  • +27 offense (1)
  • +0.04% potency (2)
+0.24% protection
  • +19 speed (4)
  • +524 health (1)
  • +0.05% defense (2)
  • +0.07% crit chance (4)
+0.06% offense
  • +3 speed (1)
  • +0.04% defense (3)
  • +24 offense (1)
  • +0.05% protection (3)
Great Mods:
speed +201, health +11205, offense +265, defense +1, protection +4603
+0.08% offense
  • +0.02% health (2)
  • +27 speed (5)
  • +46 offense (1)
  • +1121 protection (2)
+32 speed
  • +2491 protection (3)
  • +0.08% protection (3)
  • +0.05% potency (2)
  • +0.05% crit chance (3)
+0.2% defense
  • +26 speed (5)
  • +69 offense (2)
  • +0.03% health (2)
  • +0.05% crit chance (3)
+0.08% offense
  • +828 protection (1)
  • +26 speed (5)
  • +0.04% protection (2)
  • +0.08% defense (3)
+0.24% protection
  • +0.02% crit chance (1)
  • +27 speed (5)
  • +0.02% health (2)
  • +1703 health (4)
+0.2% defense
  • +135 offense (3)
  • +21 defense (2)
  • +27 speed (5)
  • +645 health (2)

Alliance Demographic Data

Based on 777 units.
NameDescriptionCountPercent
DeceptionDeal Special damage to target enemy. If that enemy wasn't Deceived, they become Deceived for 2 turns, increased to 3 turns if they are a Jedi. Deceived can't be copied, dispelled, or resisted. Sith Eternal Emperor gains Speed Up for 2 turns. This ability can't be countered.\n\nDeceived: Can't target Sith Eternal Emperor during their turn if another Sith enemy is active; when an ability is used, Sith Eternal Emperor gains 2% Ultimate Charge77399%
Sith EternalDark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.\n\nWhenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.\n\nAfter the start of each encounter, whenever an enemy gains a buff that can't be dispelled, Sith allies gain 5% Turn Meter.\n\nWhenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy.777100%
So Be It, JediDeal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection. Jedi enemies defeated this turn can't be revived.775100%
Unraveled DestinyDark Side allies gain Retribution for 3 turns, and Dark Side Tank allies gain Taunt for 2 turns. Remove Linked from all enemies. Then, target enemy becomes Linked until a Linked enemy is defeated or until the end of encounter. Sith Eternal Emperor gains the granted ability Entwined Fate and takes a bonus turn.\n\nDuring this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character.\n\nLinked: This character is Linked\n\nEntwined Fate: Target enemy becomes Linked. This ability is removed and can't be used again until Unraveled Destiny is used.77099%
Galactic LegendThis unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.\n\nThis unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.775100%
Sow DiscordSith Eternal Emperor is immune to taunt effects and Turn Meter reduction. Deceived enemies can't counter attack, and Deceived Rebel and Jedi enemies can't gain bonus Turn Meter.\n\nAt the start of Sith Eternal Emperor's turn, if no enemies are Deceived, the weakest Light Side enemy becomes Deceived for 2 turns. Whenever a Deceived enemy uses an ability, their weakest ally without Deceived becomes Deceived for the max duration Sith Eternal Emperor could inflict on them (limit once per turn), and Sith Eternal Emperor recovers 2% Protection. Deceived can't be copied, dispelled, or resisted.\n\nAt the start of each Linked enemy's turn, Linked enemies lose 20% Max Protection, quadrupled for Jedi, and Sith Eternal Emperor gains 25% of the amount lost. Linked raid bosses instead gain Expose for 2 turns, which can't be resisted.\n\nLinked enemies can't critically hit, and damage they deal is decreased by 25% (excludes Galactic Legends).775100%



Generated 2024-07-22 15:54:58 +0000