Alliance Guild Reports: Alliance Character Data: Starkiller

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Alliance Character Data: Starkiller

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2044 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2044 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 65% - offense, health, speed

Typical Mods:
offense +1039, health +5262, speed +138
+0.08% offense
  • +0.08% defense (3)
  • +83 offense (2)
  • +12 speed (2)
  • +0.05% health (4)
+32 speed
  • +126 offense (3)
  • +33 defense (3)
  • +0.06% offense (5)
  • +0.02% potency (1)
+0.2% defense
  • +0.01% offense (1)
  • +0.06% crit chance (4)
  • +20 speed (4)
  • +0.05% health (3)
+0.42% crit damage
  • +27 speed (5)
  • +33 defense (3)
  • +2058 protection (3)
  • +0.02% tenacity (1)
+0.24% protection
  • +0.02% offense (2)
  • +24 speed (5)
  • +40 defense (3)
  • +0.04% crit chance (2)
+0.08% offense
  • +23 speed (5)
  • +0.03% crit chance (2)
  • +1167 protection (2)
  • +0.08% potency (3)
Great Mods:
offense +1587, health +6030, speed +94
+0.08% offense
  • +15 defense (1)
  • +22 speed (4)
  • +0.08% defense (3)
  • +152 offense (4)
+0.08% offense
  • +18 speed (4)
  • +214 offense (5)
  • +354 health (1)
  • +1200 protection (2)
+0.2% defense
  • +14 speed (3)
  • +0.07% offense (5)
  • +0.02% potency (1)
  • +118 offense (3)
+0.08% offense
  • +11 speed (2)
  • +0.04% protection (2)
  • +138 offense (4)
  • +0.03% defense (1)
+0.16% health
  • +357 health (1)
  • +0.06% offense (5)
  • +0.05% protection (2)
  • +20 speed (4)
+0.08% offense
  • +124 offense (3)
  • +1682 protection (3)
  • +9 speed (2)
  • +0.05% health (3)

#2 - 35% - crit damage, health, speed, offense, protection, defense

Typical Mods:
crit damage +30, health +6599, speed +111, offense +169, protection +349, defense +0
+0.08% offense
  • +0.09% protection (4)
  • +17 speed (3)
  • +0.01% crit chance (1)
  • +77 offense (2)
+32 speed
  • +13 defense (1)
  • +0.05% offense (4)
  • +0.04% health (3)
  • +0.03% protection (2)
+0.2% defense
  • +0.01% offense (1)
  • +0.06% potency (2)
  • +0.05% health (3)
  • +17 speed (4)
+0.42% crit damage
  • +17 speed (3)
  • +0.04% health (3)
  • +0.02% crit chance (1)
  • +0.02% potency (1)
+0.24% protection
  • +0.02% crit chance (1)
  • +17 speed (4)
  • +0.03% defense (1)
  • +84 offense (2)
+0.24% protection
  • +0.01% health (1)
  • +0.03% crit chance (2)
  • +11 speed (2)
  • +1312 health (3)
Great Mods:
crit damage +30, health +8550, speed +161, offense +492, protection +0, defense +0
+0.08% offense
  • +26 speed (5)
  • +0.02% tenacity (1)
  • +0.03% defense (1)
  • +834 health (2)
+32 speed
  • +0.05% offense (4)
  • +0.03% health (2)
  • +125 offense (4)
  • +0.04% crit chance (2)
+0.2% defense
  • +0.01% offense (1)
  • +1143 health (3)
  • +104 offense (3)
  • +24 speed (5)
+0.42% crit damage
  • +0.04% potency (2)
  • +23 speed (5)
  • +0.04% offense (3)
  • +807 health (2)
+0.16% health
  • +0.02% offense (2)
  • +29 speed (5)
  • +126 offense (3)
  • +0.03% crit chance (2)
+0.08% offense
  • +457 health (1)
  • +27 speed (5)
  • +0.05% crit chance (3)
  • +121 offense (3)

Alliance Demographic Data

Based on 1062 units.
NameDescriptionCountPercent
Imbued Lightsaber StrikeDeal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies which can't be countered.\n\nUnleashed: Reduce Special ability cooldowns by 196190%
Force EnergyStarkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear.\n\nStarkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle.\n\nWhen Starkiller gains Unleashed:\n- He gains +70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense\n- He dispels all debuffs on himself\n- He takes a bonus turn\n- His cooldowns are reset\n- If there are no Galactic Legend allies, gains the Special ability Size Means Nothing.\n\nForce Energy: At 100 stacks, lose all stacks and gain Unleashed\n\nUnleashed: Abilities gain additional effects; can't gain Force Energy\n\nSize Means Nothing: Limit one use per battle.\n\nDeal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded.97091%



Generated 2024-07-22 15:54:58 +0000