Based on 1192 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: protection +4349, defense +6, health +10155, speed +83
| Great Mods: protection +9024, defense +1, health +18709, speed +60
|
Typical Mods: crit avoidance +0, defense +14, health +1991, protection +2314
| Great Mods: crit avoidance +0, defense +14, health +1991, protection +2314
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Stormtrooper gains 40% Defense for each living Empire ally and 40% Offense for each defeated Empire ally.\n\nWhile Stormtrooper is active, Imperial Trooper allies have +30% Defense.\n\nAt the start of Stormtrooper's turn, Imperial Remnant allies gain 20% Protection Up for 1 turn. | 323 | 19% |