Based on 1750 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: protection +2127, speed +71, health +6923, defense +0
| Great Mods: protection +9486, speed +108, health +16472, defense +1
|
Typical Mods: health +17074, defense +1, protection +139, speed +81
| Great Mods: health +21224, defense +2, protection +512, speed +84
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | Han has a 25% chance to remove 30% Turn Meter from each enemy at the start of each of his turns. In addition, Han recovers 5% Protection and has a 25% chance to remove 10% Turn Meter from each enemy when he is damaged. | 270 | 16% |