Alliance Guild Reports: Alliance Character Data: T3-M4

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Alliance Character Data: T3-M4

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Mod Data

Mod Stat Distributions

Mod stat distributions across 2217 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 2217 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 66% - speed, protection, health

Typical Mods:
speed +81, protection +3167, health +879
+0.06% offense
  • +0.01% crit chance (1)
  • +11 defense (2)
  • +7 speed (2)
  • +0.04% potency (3)
+30 speed
  • +0.02% health (3)
  • +0.03% crit chance (2)
  • +0.01% offense (2)
  • +826 protection (1)
+0.12% defense
  • +2107 protection (4)
  • +0.04% protection (2)
  • +222 health (1)
  • +5 speed (1)
+0.24% protection
  • +25 offense (1)
  • +0.07% crit chance (4)
  • +8 speed (2)
  • +0% offense (1)
+0.24% protection
  • +89 offense (3)
  • +9 speed (2)
  • +0.04% crit chance (2)
  • +0.02% potency (1)
+0.06% health
  • +0.01% potency (1)
  • +0.01% offense (3)
  • +623 health (2)
  • +8 speed (2)
Great Mods:
speed +165, protection +1544, health +5994
+0.08% offense
  • +0.11% defense (4)
  • +825 protection (1)
  • +19 speed (4)
  • +14 defense (1)
+32 speed
  • +0.03% offense (2)
  • +0.07% health (4)
  • +284 health (1)
  • +0.1% crit chance (5)
+0.2% defense
  • +1334 health (3)
  • +21 speed (4)
  • +0.05% potency (3)
  • +24 defense (2)
+0.42% crit damage
  • +27 speed (5)
  • +0.07% health (4)
  • +18 defense (2)
  • +0.02% protection (1)
+0.24% protection
  • +0.04% offense (3)
  • +32 defense (3)
  • +26 speed (5)
  • +0.02% potency (1)
+0.35% tenacity
  • +0.04% offense (3)
  • +26 speed (5)
  • +599 protection (1)
  • +0.04% health (3)

#2 - 17% - potency, speed, health, protection

Typical Mods:
potency +30, speed +100, health +5659, protection +3314
+0.08% offense
  • +14 speed (3)
  • +0.02% protection (1)
  • +19 defense (2)
  • +0.06% defense (2)
+32 speed
  • +151 offense (4)
  • +0.02% potency (1)
  • +0.04% protection (2)
  • +895 protection (1)
+0.12% defense
  • +0% offense (1)
  • +0.03% crit chance (2)
  • +1422 protection (2)
  • +14 speed (3)
+0.24% protection
  • +0.06% potency (3)
  • +0.01% health (1)
  • +12 speed (3)
  • +0.02% tenacity (1)
+0.24% protection
  • +14 speed (3)
  • +752 health (2)
  • +0.02% health (2)
  • +0.02% defense (1)
+0.3% potency
  • +753 protection (1)
  • +14 speed (3)
  • +597 health (2)
  • +0.02% offense (2)
Great Mods:
potency +45, speed +124, health +1989, protection +1383
+0.08% offense
  • +0.04% protection (2)
  • +141 offense (4)
  • +23 speed (4)
  • +0.03% health (2)
+32 speed
  • +1351 health (3)
  • +0.02% offense (2)
  • +0.03% tenacity (2)
  • +0.05% protection (2)
+0.2% defense
  • +10 defense (1)
  • +144 offense (4)
  • +15 speed (3)
  • +0.01% offense (1)
+0.08% offense
  • +12 speed (2)
  • +0.03% tenacity (1)
  • +0.06% potency (3)
  • +0.04% health (3)
+0.16% health
  • +1320 protection (2)
  • +470 health (1)
  • +20 speed (4)
  • +0.04% crit chance (2)
+0.16% health
  • +0.04% potency (2)
  • +0.05% protection (2)
  • +22 speed (4)
  • +44 offense (1)

#3 - 9% - health, defense, speed, protection, offense

Typical Mods:
health +1821, defense +3, speed +14, protection +6002, offense +135
+0.08% offense
  • +0.05% crit chance (3)
  • +69 offense (2)
  • +0.02% defense (1)
  • +1195 protection (2)
+0.16% health
  • +13 defense (1)
  • +0.05% defense (2)
  • +0.04% crit chance (2)
  • +0.07% potency (3)
+0.2% defense
  • +1520 protection (2)
  • +15 defense (1)
  • +0.05% tenacity (2)
  • +0.05% health (3)
+0.16% health
  • +1286 health (3)
  • +0.02% protection (1)
  • +0.04% tenacity (2)
  • +1225 protection (2)
+0.24% protection
  • +58 offense (2)
  • +15 defense (1)
  • +0.05% tenacity (3)
  • +0.02% offense (2)
+0.12% defense
  • +0.01% offense (2)
  • +0.03% crit chance (2)
  • +1939 protection (3)
  • +378 health (1)
Great Mods:
health +17086, defense +1, speed +81, protection +2272, offense +87
+0.08% offense
  • +1685 health (4)
  • +8 speed (2)
  • +0.02% protection (1)
  • +675 protection (1)
+32 speed
  • +0.04% protection (2)
  • +0.06% crit chance (3)
  • +38 offense (1)
  • +763 health (2)
+0.2% defense
  • +1241 protection (2)
  • +1420 health (3)
  • +8 speed (2)
  • +0.02% potency (1)
+0.24% protection
  • +10 speed (2)
  • +0.05% offense (4)
  • +0.03% potency (1)
  • +0.03% tenacity (1)
+0.24% protection
  • +0.03% tenacity (2)
  • +13 speed (3)
  • +16 defense (2)
  • +39 offense (1)
+0.24% protection
  • +0.03% tenacity (2)
  • +10 speed (2)
  • +316 health (1)
  • +0.06% crit chance (3)

Alliance Demographic Data

Based on 1692 units.
NameDescriptionCountPercent
Combat Logic UpgradeDroid allies gain 8% Potency and 8% Critical Hit Chance (stacking) each time T3-M4 uses an ability. Also, Droid allies have +8% Critical Damage for each debuff on the enemy team.41424%
Master GearheadT3-M4 has +100% Defense Penetration, and Droid allies gain 100% of T3-M4's Defense Penetration. Additionally, each time T3-M4 starts his turn, he has a 75% chance to inflict Target Lock for 2 turns on a random enemy who does not already have it. This Target Lock can't be evaded.\n\nWhile in Territory Wars: At the start of the encounter, T3-M4 gains Stealth for 2 turns, and Droid allies gain 15 Armor Penetration and 30% Max Health. Droid allies have +20% Defense for each Target Locked enemy, +20% Defense while debuffed, and +20% Defense while buffed. At the start of T3-M4's turn, inflict Target Lock for 2 turns on a random enemy who does not already have it, which can't be evaded. Then, all allies recover 5% Health and Protection for each Target Locked enemy.40824%



Generated 2024-07-22 15:54:58 +0000