It's All in the Fur | At the start of battle, all Wookiee ally Tanks Taunt for 1 turn. All allies gain 20% Defense and Max Health, doubled for Wookiee allies.\n\nWhenever a Wookiee ally Taunts, all Wookiee allies gain 10% Defense (stacking), for the rest of the encounter.\n\nWhenever Taunt expires, all Wookiees recover 25% Health.\n\nAt the start of each allied Wookiee's turn, they gain Offense equal to 200% of their Defense until the end of their turn.\n\nAt the start of battle, if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies).\n\nWhile in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns.\n\nWhenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and +5% Defense (stacking) until the end of the encounter.\n\nWhenever an allied Wookiee gains Retribution, all allies gain Retribution for 2 turns.\n\nThe first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed, and they recover 100% of their Health, and gain 25% Offense (stacking) until the end of the encounter. | 16 | 1% |
Better Together | Tarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.\n\nIf there are at least 3 Wookiee allies active at the start of battle:\n\n- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used\n- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn\n- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded\n- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn | 268 | 18% |