Alliance Guild Reports: Alliance Character Data: Tarfful

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Alliance Character Data: Tarfful

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1309 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1309 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 56% - health, defense, speed

Typical Mods:
health +14536, defense +3, speed +93
+0.06% offense
  • +0.02% tenacity (1)
  • +13 speed (3)
  • +1877 protection (3)
  • +426 health (1)
+30 speed
  • +635 health (2)
  • +14 defense (2)
  • +0.02% crit chance (1)
  • +0.01% tenacity (1)
+0.12% defense
  • +813 health (2)
  • +2066 protection (3)
  • +5 speed (1)
  • +0.01% offense (2)
+0.06% health
  • +0.01% crit chance (1)
  • +0.01% defense (1)
  • +21 speed (4)
  • +0.04% tenacity (2)
+0.05% health
  • +10 speed (2)
  • +0.04% defense (3)
  • +1194 protection (2)
  • +0.02% tenacity (1)
+0.24% protection
  • +638 health (2)
  • +0.02% crit chance (1)
  • +0.03% potency (2)
  • +14 speed (3)
Great Mods:
health +23986, defense +0, speed +82
+0.08% offense
  • +12 speed (3)
  • +0.04% defense (1)
  • +118 offense (3)
  • +1851 health (4)
+30 speed
  • +0.02% health (2)
  • +423 health (1)
  • +102 offense (3)
  • +0.01% offense (2)
+0.2% defense
  • +49 offense (1)
  • +9 speed (2)
  • +0.06% protection (3)
  • +1131 health (3)
+0.12% crit chance
  • +14 speed (3)
  • +326 health (1)
  • +0.03% defense (2)
  • +0.04% protection (2)
+0.16% health
  • +1162 health (3)
  • +0.06% defense (2)
  • +0.07% tenacity (3)
  • +6 speed (1)
+0.35% tenacity
  • +111 offense (3)
  • +1046 health (2)
  • +0.06% defense (2)
  • +11 speed (2)

#2 - 33% - defense, speed, health

Typical Mods:
defense +7, speed +137, health +6110
+0.08% offense
  • +33 defense (3)
  • +588 protection (1)
  • +0.17% defense (5)
  • +16 speed (3)
+32 speed
  • +2168 protection (3)
  • +0.04% health (2)
  • +0.03% defense (1)
  • +30 defense (2)
+0.2% defense
  • +16 speed (3)
  • +25 defense (2)
  • +0.07% crit chance (5)
  • +0.02% health (2)
+0.2% defense
  • +32 defense (3)
  • +0.02% protection (1)
  • +774 protection (1)
  • +16 speed (3)
+0.16% health
  • +27 defense (2)
  • +0.03% protection (2)
  • +0.12% defense (4)
  • +20 speed (4)
+0.2% defense
  • +1728 protection (2)
  • +19 speed (4)
  • +47 defense (4)
  • +0.02% crit chance (2)
Great Mods:
defense +15, speed +153, health +937
+0.08% offense
  • +0.03% defense (1)
  • +23 speed (5)
  • +2125 protection (3)
  • +0.03% potency (1)
+32 speed
  • +0.15% defense (5)
  • +0.02% potency (1)
  • +14 defense (1)
  • +45 offense (1)
+0.2% defense
  • +26 speed (5)
  • +0.06% protection (3)
  • +725 health (2)
  • +0.04% health (2)
+0.2% defense
  • +21 defense (2)
  • +0.02% protection (1)
  • +879 protection (1)
  • +25 speed (5)
+0.16% health
  • +0.11% defense (3)
  • +13 defense (1)
  • +0.06% tenacity (3)
  • +24 speed (5)
+0.16% health
  • +3198 protection (5)
  • +37 offense (1)
  • +23 speed (4)
  • +0.02% offense (2)

#3 - 12% - protection, speed, defense, health

Typical Mods:
protection +3998, speed +111, defense +6, health +2757
+0.08% offense
  • +0.05% potency (2)
  • +0.08% tenacity (4)
  • +0.01% crit chance (1)
  • +16 speed (3)
+0.24% protection
  • +11 defense (1)
  • +0.07% health (5)
  • +0.07% tenacity (3)
  • +14 speed (3)
+0.2% defense
  • +14 speed (3)
  • +48 offense (1)
  • +2281 protection (4)
  • +1847 health (4)
+0.24% protection
  • +0.03% health (2)
  • +831 health (2)
  • +13 speed (3)
  • +1120 protection (2)
+0.24% protection
  • +0.06% tenacity (3)
  • +15 speed (3)
  • +20 defense (2)
  • +0.03% offense (2)
+0.24% protection
  • +0.01% offense (1)
  • +0.03% defense (1)
  • +0.03% health (2)
  • +21 speed (5)
Great Mods:
protection +6277, speed +150, defense +11, health +7949
+0.08% offense
  • +1671 health (4)
  • +27 speed (5)
  • +27 defense (2)
  • +0.03% tenacity (1)
+32 speed
  • +0.05% protection (3)
  • +0.04% crit chance (2)
  • +1842 protection (3)
  • +0.03% potency (1)
+0.2% defense
  • +0.03% offense (2)
  • +22 speed (4)
  • +0.09% crit chance (5)
  • +0.02% health (1)
+0.16% health
  • +0.06% offense (4)
  • +21 speed (4)
  • +25 defense (2)
  • +88 offense (2)
+0.16% health
  • +0.03% offense (2)
  • +2118 protection (3)
  • +25 speed (5)
  • +0.03% tenacity (1)
+0.16% health
  • +23 speed (5)
  • +2241 protection (3)
  • +0.07% protection (3)
  • +0.02% crit chance (1)

Alliance Demographic Data

Based on 1523 units.
NameDescriptionCountPercent
It's All in the FurAt the start of battle, all Wookiee ally Tanks Taunt for 1 turn. All allies gain 20% Defense and Max Health, doubled for Wookiee allies.\n\nWhenever a Wookiee ally Taunts, all Wookiee allies gain 10% Defense (stacking), for the rest of the encounter.\n\nWhenever Taunt expires, all Wookiees recover 25% Health.\n\nAt the start of each allied Wookiee's turn, they gain Offense equal to 200% of their Defense until the end of their turn.\n\nAt the start of battle, if there were no Galactic Legend enemies, whenever an allied Wookiee is critically hit, they reflect 50% of the damage dealt back onto the attacker (this damage can't defeat enemies).\n\nWhile in Territory Wars: At the start of battle, all allies gain 25% Defense, Protection Up (50%), and Tenacity Up for 2 turns.\n\nWhenever an allied Wookiee is critically hit, Wookiee allies gain Foresight for 1 turn and +5% Defense (stacking) until the end of the encounter.\n\nWhenever an allied Wookiee gains Retribution, all allies gain Retribution for 2 turns.\n\nThe first time each Wookiee ally is defeated, all Wookiee allies have their cooldowns refreshed, and they recover 100% of their Health, and gain 25% Offense (stacking) until the end of the encounter.161%
Better TogetherTarfful has +30% Tenacity and +20 Speed. Whenever an ally has a buff dispelled, Tarfful gains 10% Turn Meter.\n\nIf there are at least 3 Wookiee allies active at the start of battle:\n\n- If Veteran Smuggler Chewbacca is an ally, Veteran Smuggler Han Solo also gains the effects of Rrrruuuurrr when it is used\n- Whenever a Wookiee ally gains Health Up, all allies recover 50% Health and Protection and gain Advantage for 1 turn\n- Whenever a Wookiee ally gains Retribution, Wookiee allies inflict Damage Over Time to target enemy for 2 turns when they use a Basic ability, which can't be evaded\n- Whenever an enemy attacks out of turn, all allies gain 25 Speed (stacking, max 500) for 1 turn26818%



Generated 2024-07-22 15:54:58 +0000