Alliance Guild Reports: Alliance Character Data: Taron Malicos

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Alliance Character Data: Taron Malicos

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1141 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1141 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 97% - offense, speed, health

Typical Mods:
offense +1169, speed +116, health +7524
+0.08% offense
  • +0.01% health (1)
  • +1071 health (3)
  • +24 speed (5)
  • +0.03% defense (1)
+0.08% offense
  • +0.04% health (3)
  • +0.05% defense (2)
  • +17 speed (4)
  • +0.06% tenacity (3)
+0.2% defense
  • +604 protection (1)
  • +0.07% health (5)
  • +0.06% potency (2)
  • +21 speed (4)
+0.08% offense
  • +0.07% tenacity (3)
  • +0.04% health (3)
  • +350 health (1)
  • +22 speed (5)
+0.16% health
  • +113 offense (3)
  • +0.06% offense (5)
  • +13 speed (3)
  • +413 health (1)
+0.16% health
  • +0.02% tenacity (1)
  • +160 offense (4)
  • +19 speed (4)
  • +0.04% offense (3)
Great Mods:
offense +1766, speed +88, health +7172
+0.08% offense
  • +185 offense (5)
  • +299 health (1)
  • +18 speed (4)
  • +0.03% health (2)
+0.08% offense
  • +148 offense (4)
  • +11 speed (2)
  • +23 defense (2)
  • +0.02% protection (1)
+0.2% defense
  • +14 speed (3)
  • +175 offense (4)
  • +494 protection (1)
  • +0.05% offense (4)
+0.42% crit damage
  • +16 speed (3)
  • +0.03% health (2)
  • +66 offense (2)
  • +0.05% offense (5)
+0.16% health
  • +0.05% offense (4)
  • +0.03% defense (1)
  • +181 offense (4)
  • +16 speed (3)
+0.08% offense
  • +112 offense (3)
  • +13 speed (3)
  • +0.05% crit chance (3)
  • +1324 health (3)

Alliance Demographic Data

Based on 260 units.
NameDescriptionCountPercent
Vile ThrashDeal Physical damage to target enemy and gain Riposte for 2 turns. This attack has +30% Defense Penetration, quadrupled if all allies are Dark Side or Light Side Unaligned Force Users.\n\nIf Malicos has at least 20 stacks of Edge of Madness, he takes a bonus turn. For every 20 stacks of Edge of Madness he has, dispel them and gain a stack of Madness Manifested until the next time he uses Die, Whelp!, is defeated, or the end of the encounter, which can't be copied, dispelled, or prevented, and if the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, the cooldown of Die, Whelp! is reset.\n\nMadness Manifested: -40% Tenacity per stack; the next time this character uses Die, Whelp!, it deals 50% more Physical damage per stack, reduces the current Max Health of the target enemy by 15% for the rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted, and removes all stacks of Madness Manifested19073%
Echo of the Fallen OrderAll allies have +30% Critical Chance.\n\nIf all allies were Unaligned Force Users at the start of battle: While Malicos has at least one stack of Edge of Madness, whenever he scores a critical hit, all other allies gain 5% Critical Damage and Offense (stacking) until the end of the encounter. Whenever an ally is inflicted with Healing Immunity, they dispel it and gain Damage Immunity for 1 turn, whenever they are inflicted with Stun, they dispel it and recover 30% Health and Protection.\n\nWhile in Grand Arenas: Enemies defeated by allies can't be revived. This effect persists if Malicos is defeated.\n\nThe first time another Dark Side or Light Side Unaligned Force User ally would be reduced to 1% Health, if Malicos is active, they recover 100% Health and Protection, gain Damage Immunity for 1 turn, take a bonus turn, and gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.\n\nWhile Malicos is active, whenever an enemy with less than 100% Turn Meter gains bonus Turn Meter, Malicos gains a stack of Edge of Madness and that enemy takes true damage, which can't be evaded (limit once per turn). This damage can't defeat enemies.14255%
Strength is PowerMalicos' attacks can't be evaded, enemies defeated by him can't be revived, he has 75% counter chance and 100% Health Steal, and at the start of battle, he gains 25% Offense for each other Dark Side or Light Side Unaligned Force User. If the ally in the Leader slot is a Dark Side or Light Side Unaligned Force User, Malicos ignores Taunt effects.\n\nWhile debuffed, he gains 50% Health Steal.\n\nWhenever Malicos uses an ability during his turn, if he has Accuracy Up or Defense Up, he immediately uses Dark Strike. Whenever he attacks out of turn, he gains 10% Critical Damage (stacking) for 3 turns. Whenever he is inflicted with Daze, he dispels it and reduces his cooldowns by 1.\n\nWhenever an enemy dispels a debuff Malicos inflicted from one of his abilities, he gains a stack of Edge of Madness until the end of the encounter.\n\nWhile in Grand Arenas: At the start of battle, Malicos gains a stack of Edge of Madness until the end of the encounter, and all Unaligned Force User allies gain Critical Hit Immunity for 2 turns which can't be dispelled. He has +100% Max Health and +50% Mastery.\n\nWhenever he uses an ability during his turn, he immediately uses Dark Strike. Whenever he attacks out of turn, he gains Protection Up (20%, stacking) for 1 turn.\n\nWhenever any other Unaligned Force User ally uses a Special ability, Malicos assists.14556%



Generated 2024-07-22 15:54:58 +0000