Based on 2090 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: crit damage +30, health +6001, speed +100, offense +252, protection +1876
| Great Mods: crit damage +30, health +9443, speed +144, offense +84, protection +3699
|
Typical Mods: crit chance +8, speed +132, offense +224, protection +201, crit damage +30
| Great Mods: crit chance +24, speed +131, offense +256, protection +2475, crit damage +0
|
Name | Description | Count | Percent |
---|---|---|---|
![]() | All Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. When the Mandalorian is in the Leader slot, and not the Ally slot, the following Contract is active:\n\nContract: While buffed, score critical hits against enemies 20 times. (Only Bounty Hunter abilities can contribute to this Contract)\n\nReward: For the rest of the battle, all Bounty Hunter allies have their Payouts activated and gain the following: while a Bounty Hunter ally is attacking, they have +20% Offense and Health Steal for each buffed ally. | 628 | 37% |
![]() | Each time the Mandalorian scores a critical hit, he gains 30% Turn Meter and other Bounty Hunter allies gain half that amount. At the start of encounter, the Mandalorian has Bounty Hunter's Resolve until he is defeated. | 1093 | 64% |