Based on 1278 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.
The example stats are shown for these mods being applied to an R5 character.
Typical Mods: health +6839, offense +914, speed +121
| Great Mods: health +26749, offense +122, speed +116
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Name | Description | Count | Percent |
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![]() | Inquisitorius allies gain 40% Max Health, 20% Offense, 30 Speed, and are immune to Stun. At the start of the encounter and whenever an Inquisitorius ally is defeated or defeats an enemy, all enemies are inflicted with 5 stacks of Purge (max 6) for the rest of the encounter, which can't be resisted. Inquisitorius ally attacks always score a critical hit if able against enemies with at least 5 stacks of Purge. Whenever an enemy recovers Protection or gains Protection Up, all enemies lose 2% Defense (stacking, max 50%) for the rest of the encounter.\n\nWhile in Grand Arenas: Whenever an ally or enemy is defeated, all Inquisitorius allies gain Defense Penetration Up for 2 turns. Whenever Purge is dispelled during an enemy's turn, that character (excluding Galactic Legends) gains Deathmark for 2 turns which can't be dispelled or resisted. | 224 | 88% |
![]() | Deal Physical damage to target enemy and recover Health equal to the amount of damage dealt. For each stack of Purge on the enemy, this attack deals 30% more damage. If Third Sister is at full Health after using this ability, inflict Armor Shred on target enemy for the rest of the encounter. | 212 | 83% |
![]() | Deal Physical damage to all enemies and consume 1 stack of Purge from each enemy. If all enemies had at least 1 stack of Purge, inflict Defense Down and Healing Immunity on all enemies for 2 turns, which can't be dispelled, evaded or resisted, and all Inquisitorius allies gain 20% Turn Meter. Otherwise, inflict Defense Down and Healing Immunity on all enemies for 2 turns.\n\nWhile in Grand Arenas: All Inquisitorius allies gain Critical Damage Up for 2 turns and have their cooldowns reduced by 1. | 223 | 88% |