Alliance Guild Reports: Alliance Character Data: Tusken Chieftain

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Alliance Character Data: Tusken Chieftain

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Mod Data

Mod Stat Distributions

Mod stat distributions across 1060 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (Alliance + Top Guilds)

Based on 1060 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 85% - speed, health, protection, defense

Typical Mods:
speed +150, health +908, protection +2407, defense +2
+0.08% offense
  • +17 speed (3)
  • +0.06% defense (2)
  • +0.07% protection (3)
  • +0.09% potency (4)
+32 speed
  • +34 defense (3)
  • +0.03% crit chance (2)
  • +312 health (1)
  • +0.05% potency (2)
+0.2% defense
  • +0.03% crit chance (2)
  • +27 offense (1)
  • +0.07% potency (3)
  • +17 speed (3)
+0.16% health
  • +22 speed (5)
  • +751 protection (1)
  • +493 health (1)
  • +71 offense (2)
+0.24% protection
  • +0.02% potency (1)
  • +1339 protection (2)
  • +22 speed (5)
  • +39 offense (1)
+0.24% protection
  • +20 speed (4)
  • +0.05% offense (4)
  • +26 defense (2)
  • +0.03% crit chance (2)
Great Mods:
speed +190, health +7727, protection +5643, defense +0
+0.08% offense
  • +28 speed (5)
  • +86 offense (2)
  • +540 health (1)
  • +0.05% potency (2)
+32 speed
  • +0.02% tenacity (1)
  • +0.04% protection (2)
  • +0.07% crit chance (4)
  • +192 offense (5)
+0.2% defense
  • +0.04% protection (2)
  • +28 speed (5)
  • +0.02% crit chance (1)
  • +27 offense (1)
+0.16% health
  • +0.03% tenacity (1)
  • +0.04% protection (2)
  • +26 speed (5)
  • +2763 protection (4)
+0.16% health
  • +0.07% offense (5)
  • +423 health (1)
  • +28 speed (5)
  • +780 protection (1)
+0.16% health
  • +1997 protection (3)
  • +0.05% protection (2)
  • +28 speed (5)
  • +0.03% offense (2)

#2 - 15% - health, speed, tenacity, protection, defense, offense

Typical Mods:
health +15271, speed +101, tenacity +19, protection +3751, defense +0, offense +80
+0.06% offense
  • +14 speed (3)
  • +704 protection (1)
  • +0.03% potency (2)
  • +0.03% tenacity (2)
+30 speed
  • +0.03% tenacity (2)
  • +0.01% offense (3)
  • +5 defense (1)
  • +1442 protection (2)
+0.2% defense
  • +74 offense (2)
  • +0.02% potency (1)
  • +10 speed (2)
  • +0.05% offense (4)
+0.24% protection
  • +0.01% defense (1)
  • +10 speed (2)
  • +748 health (2)
  • +0.04% crit chance (2)
+0.24% protection
  • +1332 protection (2)
  • +1004 health (2)
  • +23 speed (5)
  • +0.04% health (3)
+0.24% potency
  • +578 health (2)
  • +12 defense (2)
  • +14 speed (3)
  • +0.01% health (1)
Great Mods:
health +22985, speed +135, tenacity +0, protection +6536, defense +1, offense +150
+0.08% offense
  • +0.02% defense (1)
  • +24 speed (5)
  • +0.02% health (1)
  • +0.04% crit chance (2)
+32 speed
  • +3476 protection (5)
  • +0.02% defense (1)
  • +0.08% health (5)
  • +32 offense (1)
+0.2% defense
  • +0.04% health (3)
  • +37 defense (3)
  • +0.02% protection (1)
  • +23 speed (5)
+0.16% health
  • +0.02% tenacity (1)
  • +16 speed (4)
  • +0.04% crit chance (2)
  • +2178 health (5)
+0.16% health
  • +36 offense (1)
  • +20 speed (4)
  • +3011 protection (4)
  • +0.06% potency (3)
+0.35% tenacity
  • +78 offense (2)
  • +20 speed (4)
  • +0.06% protection (3)
  • +1149 health (3)

Alliance Demographic Data

Based on 1287 units.
NameDescriptionCountPercent
Ceremonial DanceCall a random other ally to assist, dealing 50% more damage. Grant Tusken allies 2 stacks of Momentum for 3 turns.32926%
Nomadic PeopleWhenever an enemy gains bonus Turn Meter, grant Tusken allies 1 stack of Momentum for 3 turns. At the end of each turn, Tusken allies gain 20% Defense and Tenacity for each stack of Momentum on them until the end of the next turn.\n\nWhenever a Tusken ally is targeted by an enemy and they have at least 10 stacks of Momentum, remove all stacks of Momentum, Stun all attacking enemies for 1 turn, which can't be resisted, and the targeted Tusken ally takes a bonus turn. For each stack of Momentum removed this way, there is a 20% chance (+5% per Relic Amplifier level, max 50% total) to inflict a stack of Damage Over Time on each attacking enemy for 2 turns.\n\nWhile in 3v3 Grand Arenas: Boba Fett, Scion of Jango counts as a Tusken ally if there is no character that summons at the start of battle. Boba Fett, Scion of Jango's Payout is active and he can't lose Momentum stacks except through expiration.363%



Generated 2024-07-22 15:54:58 +0000