Alliance Guild Reports: Alliance Character Data: Darth Vader

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Alliance Character Data: Darth Vader

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Mod Data

Mod Stat Distributions

Mod stat distributions across 3263 units from the alliance and top guilds. The bonuses are shown as applied to an R5 unit. Specific distributions are shown below by common mod configurations.

Mod Recommendations (External)

Mod Recommendations (Alliance + Top Guilds)

Based on 3263 units. This shows the priorities used in assigning mods to the characters. For example: speed, offense would prefer speed over all else and then offense next. These are not necessarily good mod setups, but they are commonly used.

The example stats are shown for these mods being applied to an R5 character.

#1 - 50% - speed, offense, crit chance, protection, health, potency, defense

Typical Mods:
speed +113, offense +166, crit chance +0, protection +1172, health +517, potency +15, defense +1
+0.08% offense
  • +0.01% health (1)
  • +16 speed (3)
  • +24 defense (2)
  • +0.05% crit chance (3)
+32 speed
  • +0.05% crit chance (3)
  • +0.02% protection (1)
  • +94 offense (2)
  • +0.03% offense (2)
+0.2% defense
  • +0.01% offense (1)
  • +0.04% potency (2)
  • +13 speed (3)
  • +24 defense (2)
+0.16% health
  • +0.06% protection (3)
  • +11 speed (2)
  • +0.01% offense (1)
  • +1019 protection (2)
+0.24% protection
  • +0.05% crit chance (3)
  • +11 speed (2)
  • +422 health (1)
  • +0.03% health (2)
+0.2% defense
  • +16 speed (3)
  • +64 offense (2)
  • +0.05% crit chance (2)
  • +0.03% offense (2)
Great Mods:
speed +164, offense +973, crit chance +0, protection +928, health +2737, potency +15, defense +1
+0.08% offense
  • +0.09% potency (4)
  • +27 speed (5)
  • +0.03% defense (1)
  • +799 health (2)
+32 speed
  • +0.02% health (1)
  • +0.03% potency (1)
  • +0.04% crit chance (3)
  • +0.04% offense (3)
+0.2% defense
  • +0.02% offense (1)
  • +903 protection (1)
  • +28 speed (5)
  • +187 offense (5)
+0.42% crit damage
  • +25 speed (5)
  • +0.05% protection (2)
  • +0.01% offense (1)
  • +42 defense (3)
+0.16% health
  • +26 speed (5)
  • +0.03% offense (2)
  • +0.06% defense (2)
  • +1329 health (3)
+0.3% potency
  • +516 health (1)
  • +0.03% health (2)
  • +0.08% crit chance (4)
  • +26 speed (5)

#2 - 27% - offense, speed, potency

Typical Mods:
offense +999, speed +147, potency +0
+0.08% offense
  • +23 defense (2)
  • +0.03% health (2)
  • +145 offense (4)
  • +22 speed (4)
+32 speed
  • +0.03% crit chance (2)
  • +14 defense (1)
  • +0.08% defense (3)
  • +0.03% offense (2)
+0.2% defense
  • +0.02% tenacity (1)
  • +27 speed (5)
  • +66 offense (2)
  • +0.08% potency (4)
+0.42% crit damage
  • +0.05% offense (4)
  • +814 health (2)
  • +15 speed (3)
  • +0.08% potency (3)
+0.16% health
  • +26 speed (5)
  • +922 health (2)
  • +0.04% crit chance (2)
  • +0.02% tenacity (1)
+0.3% potency
  • +0.05% offense (4)
  • +25 speed (5)
  • +15 defense (1)
  • +904 protection (1)
Great Mods:
offense +1565, speed +144, potency +0
+0.08% offense
  • +182 offense (4)
  • +27 speed (5)
  • +0.03% defense (1)
  • +0.03% tenacity (2)
+32 speed
  • +0.04% health (3)
  • +0.09% protection (4)
  • +0.02% defense (1)
  • +121 offense (4)
+0.2% defense
  • +146 offense (4)
  • +0.02% health (1)
  • +24 speed (5)
  • +0.05% tenacity (2)
+0.42% crit damage
  • +0.05% crit chance (3)
  • +315 health (1)
  • +22 speed (5)
  • +136 offense (3)
+0.24% protection
  • +0.03% offense (3)
  • +0.03% health (2)
  • +24 speed (5)
  • +0.06% defense (2)
+0.3% potency
  • +0.07% tenacity (3)
  • +15 speed (3)
  • +197 offense (5)
  • +427 health (1)

#3 - 23% - crit damage, speed, potency, offense, defense

Typical Mods:
crit damage +30, speed +89, potency +0, offense +226, defense +3
+0.08% offense
  • +15 speed (3)
  • +24 defense (2)
  • +0.07% protection (3)
  • +91 offense (3)
+32 speed
  • +0.05% health (3)
  • +0.05% protection (2)
  • +875 protection (1)
  • +1072 health (3)
+0.2% defense
  • +10 speed (2)
  • +1322 protection (2)
  • +83 offense (2)
  • +41 defense (3)
+0.42% crit damage
  • +0.06% health (4)
  • +13 defense (1)
  • +0.03% offense (2)
  • +4 speed (1)
+0.24% protection
  • +45 offense (1)
  • +0.01% offense (1)
  • +8 defense (1)
  • +24 speed (5)
+0.3% potency
  • +0.09% defense (3)
  • +4 speed (1)
  • +0.03% offense (2)
  • +808 health (2)
Great Mods:
crit damage +30, speed +165, potency +15, offense +324, defense +3
+0.08% offense
  • +69 offense (2)
  • +24 speed (5)
  • +0.04% tenacity (2)
  • +22 defense (2)
+32 speed
  • +0.05% offense (4)
  • +0.02% health (1)
  • +36 offense (1)
  • +0.03% crit chance (2)
+0.2% defense
  • +27 speed (5)
  • +74 offense (2)
  • +42 defense (4)
  • +472 health (1)
+0.24% protection
  • +0.03% defense (1)
  • +28 speed (5)
  • +0.06% tenacity (3)
  • +8 defense (1)
+0.24% protection
  • +28 speed (5)
  • +14 defense (1)
  • +0.04% crit chance (3)
  • +36 offense (1)
+0.08% offense
  • +26 speed (5)
  • +1233 protection (2)
  • +98 offense (3)
  • +0.06% potency (2)

Alliance Demographic Data

Based on 1725 units.
NameDescriptionCountPercent
Inspiring Through FearEmpire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.141382%
Merciless MassacreGain Merciless and take a bonus turn after this one. All enemies gain Merciless Target, which can't be evaded or resisted. When Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn. If the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies. Darth Vader can ignore taunt effects when targeting enemies with Merciless Target.\n\nMerciless: +50% Offense (does not stack with Offense Up), +50% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, and Turn Meter manipulation and Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain\n\nMerciless Target: Darth Vader must target a unit with this or a taunt effect, can ignore Taunt to target this unit, and takes a bonus turn after using an ability while targeting this unit167897%
No EscapeAt the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.\n\nDarth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.160993%



Generated 2024-07-22 15:54:58 +0000